Author Topic: Gibbing  (Read 3248 times)

Can someone please make an Add-on that makes people gib on death? By that I mean that they fall to pieces. Thanks.

Can someone please make an Add-on that makes people gib on death? By that I mean that they fall to pieces. Thanks.
Impossible, The only way is to be Badspot.

Can someone please make an Add-on that makes people gib on death? By that I mean that they fall to pieces. Thanks.
Impossible, The only way is to be Badspot.
You mean only badspot can use a package to overwrite death and make it so gibs shaped like the persons body appear? ALL OF MY SCRIPTING THAT WORKS AND FUNCTIONS PERFECTLY FOR NOTHING?
NOOOOOOO NOW I CANT RELEASE IT *deletes*

Can someone please make an Add-on that makes people gib on death? By that I mean that they fall to pieces. Thanks.
Impossible, The only way is to be Badspot.
You mean only badspot can use a package to overwrite death and make it so gibs shaped like the persons body appear? ALL OF MY SCRIPTING THAT WORKS AND FUNCTIONS PERFECTLY FOR NOTHING?
NOOOOOOO NOW I CANT RELEASE IT *deletes*

Awwwww

TBM did it, it's quite easy. Edit the 'Tumble on Death' script to create players, hidenode them so they appear as seperate arms and legs according to the player's prefs and mount them to deathVehicles.

Where is this tumble on death script? And how do I edit it? Notepad?

Where is this tumble on death script? And how do I edit it? Notepad?

and yes.

TBM did it, it's quite easy. Edit the 'Tumble on Death' script to create players, hidenode them so they appear as seperate arms and legs according to the player's prefs and mount them to deathVehicles.
Well that's like an illusion that you explode rather then the boy parts actually falling off.

Where is this tumble on death script? And how do I edit it? Notepad?

and yes.
Are you referencing the one that someone stole, or the one that you made? Because I couldn't find the one that you made.
« Last Edit: December 25, 2007, 05:56:07 AM by WRB852 »

TheMasterNinja's. I never released mine, as using the tumble script (both mine and his do) is a bad idea: You get errors about Vehicle Explosion whenever someone dies and is shot once or twice more. (The deathVehicle explodes)

TheMasterNinja's. I never released mine, as using the tumble script (both mine and his do) is a bad idea: You get errors about Vehicle Explosion whenever someone dies and is shot once or twice more. (The deathVehicle explodes)
Could you give the deathvehicle a lot of health?

TheMasterNinja's. I never released mine, as using the tumble script (both mine and his do) is a bad idea: You get errors about Vehicle Explosion whenever someone dies and is shot once or twice more. (The deathVehicle explodes)
Could you give the deathvehicle a lot of health?
Can't do that without editing original files.

TheMasterNinja's. I never released mine, as using the tumble script (both mine and his do) is a bad idea: You get errors about Vehicle Explosion whenever someone dies and is shot once or twice more. (The deathVehicle explodes)
Could you give the deathvehicle a lot of health?
Can't do that without editing original files.
I'd have to edit the original files to create gibbing wouldn't I?

No. Package Armor::onDisabled to get stuff to happen. The deathVehicle is in Item_Skis.cs, which you can edit, copy that out and take away the particles on collision with stuff so it's less laggy. Name this 'deathVehicle2' and 'tumble2()', to not intefere with the existing skis crash.

I'd like to see this happen, since I'm a fan of the Doom and Quake series.