Author Topic: Who would like to start a Realistic Combat Pack with me?  (Read 2128 times)

So whats up. Me and my freind have worked on our own pack called the warfare pack in which i Coded and Built sounds for. However i have become bored of the pack. I want to do something less competitive and more Realistic. If some one would like to model weapons and maybe some one animate to that would be awsome. I would want tricked out weapons such as a fully customized M16A4 such as this one v


and for an insurgent side a fully customized AK47 or what not v



And if this turns into an actuall thing we can add guns with faction specific accessories For example
A british L85A2 would come fit with a SUSAT optic, a Russian AN-94 Would come fit with a PKA 3.4 optic

So all in all i would like to make a pack with some one that focus's on military fire arms, how they are outfitted with accessories, their max range, muzzle velocities and the kind of recoil patterns they have.

I would pick this up, but I'm a tad bit burnt out on modeling since I've been doing it a stuff ton as of late.

There's already like 3 realistic packs out (Nekram's, H&K, and there was another I can't remember). If anything, we don't have enough unrealistic ones like T+T, but that's old and could be improved.

What happened to people making fun weapons?
Maybe you should make a fun weapon pack or something instead of another realistic one

What happened to people making fun weapons?
Maybe you should make a fun weapon pack or something instead of another realistic one
QFT

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There's already like 3 realistic packs out (Nekram's, H&K, and there was another I can't remember)
They have some realistic features to them but all 3 of them Especially NEKram's pack are meant to be competitive.

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What happened to people making fun weapons?
Bringing realism into children's games is fun.

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QFT
idk what that means :I

Bringing realism into children's games is fun.

well no

i disagree

in fact i would actually go so far as to say the opposite is true

idk what that means :I

'quote for truth'

as in, 'i completely agree with the above statement'

"and for an insurgent side a fully customized AK47" -Ctrooper

I'll find you and make you change that beautiful AK into a cheap Chinese thing

They have some realistic features to them but all 3 of them Especially NEKram's pack are meant to be competitive.
they're goddamned guns, they're meant to kill people
of course they're competitive
besides, how is competitive the opposite of realism exactly? not that it matters because
What happened to people making fun weapons?
Maybe you should make a fun weapon pack or something instead of another realistic one
If you're looking for ideas, try ripping off getting inspiration from some stuff from the Ratchet and Clank series
« Last Edit: November 29, 2014, 10:58:52 PM by TristanLuigi »

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they're goddamned guns, they're meant to kill people
Well of course their ment to kill. Its just that alot of guns in blockland are extremely Competitive and in order for them to be fun to use, there would need to be small maps and faced paced action.

Now what im gunning for here is: a pack that requires slow pacing, carefulness, tactics! A pack that influences team play to function properly, but yet maintain a certain love appeal and aesthetically be badass.


WOW that became really suspect really fast

Now what im gunning for here is: a pack that requires slow pacing, carefulness, tactics! A pack that influences team play to function properly, but yet maintain a certain love appeal and aesthetically be badass.
There's a reason this kind of pack doesn't exist: it's not as fun. Ain't nobody wanna waste their time on comparing numbers and creating tactics when they could be shooting people. Also, one uncooperative or brash layer could ruin it for the whole team. Finally, being "realistic" is also being "unbalanced as forget" because certain guns IRL ate way better than others. Unless a cost system is implemented (a la CS:S), this means everyone will use one gun only, 24/7.

Basically it doesn't matter how realistic your mechanics are or how snazzy the models look if your guns aren't fun. Why don't you go implement PTSD?

it's not necessarily that the issue is people don't like being tactical per se as much as it is that blockland combat rules and real life combat rules are completely different

like in real life you can't instantly reduce your hitbox to a third of the size, jump to twice your height instantly from any position repeatedly and consistently or see from a floating point behind your head to look around corners and if you were to attempt to bring blockland's physics closer to real life's physics- or, even on a smaller scale, make guns that behave like real life's guns- blockland would no longer feel or play like blockland and will just end up looking like a slipshod poorly-conceived mess of unbalanced weapons and weird mechanics

like again all the components here do not combine to make a working whole

you're taking a windup motor, two AA batteries and a big cardboard box labeled 'parts', dropping all of it in a big pile on top of a full-scale normal-sized car chassis and are getting upset when people tell you it's not going to forgetin go

you're better off making arcadey over-the-top weapons because blockland's combat system better supports slow-moving, dodgeable projectiles, explosives and hijinks then 'snipe this guy at 100 miles and account for bullet drop, travel time and the coriolis effect'


QFT

Seriously which fits better with Blockland?

A)  Realistic military shooter
B)  Grapple Deathray

well grapple ropes also dont work on blockland either

like they also have janky and questionable movement

just stick to recoil, rocket and double jumps