Author Topic: Any way to destroy the datablock limit?  (Read 4986 times)

Max colors in a colorset = 64.
64 x 4 = 256.
Weird, I checked the console and it said "Colorset: 449"
Or somewhere around that number

Weird, I checked the console and it said "Colorset: 449"
Or somewhere around that number
Looked into it more. One color actually takes up seven datablocks.
So 64 x 7 = 448.

Here's the breakdown of the datablocks.


                                                  Explosion Emitter            > Explosion Particle
Image > Projectile > Explosion >
                                                  Explosion Droplet Emitter > Explosion Droplet Particle

I have no weapons or vehicles on my server. Like, at all. I hit the limit with my colorset and ambient music (all of which was being used) for an atmospheric build. It's stupidly low and I don't understand why we can't at-least raise it in singleplayer or something.
If you've hit the datablock limit, you've done something wrong. Kinda incredulous at the thought of hitting it with only sound add-ons, though. Would love to see a console log of that; I imagine there just has to be something else in there filling up the limit.

I honestly find the notice for Datablocks annoying, everytime I spawn it bugs me to disable some add-ons.

Please read the posts before


I honestly find the notice for Datablocks annoying, everytime I spawn it bugs me to disable some add-ons.
Then disable some goddamn add-ons. Your server does not need every loving add-on you own enabled. All you're doing when you go over is having some of them not load properly.

also what the forget do you mean 'he's not in any position to tell you this'? you're making a build that's either so ludicrously fine and precise or ludicrously inefficient with it's resources that the game will literally not support it and you're lashin out at a guy sayin 'well in that case consider dropping some assets, because clearly the game will literally not support it

you can be atmospheric while reusing sounds, and even then i can't imagine any context when you'd need like 1600 out of 2000 datablocks in order to make a build immersive. like you'd probably need at max 10 or so per room, and then like 8 or 9 of those sounds could easily be reused throughout the rest of the build anyway

It's a personal single player project I have been working on for multiple years. I have my reasons. How is this even relevant to the datablock limit? Now you're just giving me stuff for making an 'inefficient build'. What the forget is it to you how I build it?

It's a personal single player project I have been working on for multiple years. I have my reasons. How is this even relevant to the datablock limit? Now you're just giving me stuff for making an 'inefficient build'. What the forget is it to you how I build it?
You're the one who made it everyone's business when you came in here declaring "Hey everyone, look how great I am at wasting datablocks! I'm so inefficient, I can expend the entire limit on bricks and sounds without needing weapons and vehicles to pitch in! Clearly we need more datablocks so I can squander even more furthering my dreams of loading the entirety of my iTunes library into Blockland or whatever the forget it is I'm doing."

It's a personal single player project I have been working on for multiple years. I have my reasons. How is this even relevant to the datablock limit? Now you're just giving me stuff for making an 'inefficient build'. What the forget is it to you how I build it?
if you really need so much stuff to make this build why are you using blockland? i can't imagine a situation where you'd need 1000 song files for a single build.

consider not using blockland? because if the build is going to go public its kinda absurd to require players to download a gig of audio files just to play with the right experience. your request/support to make datablock limit higher is basically sounding like "badspot i have this huge-ass project that has super high requirements compared to every other build in existence so please increase the limit for me!". For most people hitting datablock limits is simply because they're too lazy to disable unneeded things, and so is a good thing to limit to save players joining the server the trouble to download everything.

Then disable some goddamn add-ons. Your server does not need every loving add-on you own enabled. All you're doing when you go over is having some of them not load properly.
I dont use every addon, I use the ones I need to play and it still bugs me.



Ha.
How do you know what I need to play?
You don't need any add-ons in order to play the game. The base code allows for it to play properly. However you want all those add-ons. So yes, I do know what you need to play.

You're the one who made it everyone's business when you came in here declaring "Hey everyone, look how great I am at wasting datablocks! I'm so inefficient, I can expend the entire limit on bricks and sounds without needing weapons and vehicles to pitch in! Clearly we need more datablocks so I can squander even more furthering my dreams of loading the entirety of my iTunes library into Blockland or whatever the forget it is I'm doing."

Literally all I was doing was providing a counter-example to TristanLuigi's point. I didn't ask for anyone's opinion on how I should go about building my own project.