Author Topic: Teneksi's Garage - Ambulance back in progress  (Read 27360 times)

make it less exagerated somehow
expert advice

blend it more with the shape of the car
what does that mean

expert advice
what does that mean
Well sorry there sir but I can't give much advice by just looking pictures, but you don't have to bother about the plumes atleast if the roof is higher than those, I don't know do whatever you want it's just me here against tall roofs
« Last Edit: December 23, 2014, 05:41:40 AM by Filipe »

You can probably flatten the roof a little; it would decrease the overall height.


Maybe name it CVic ingame instead of Crown Victoria or something :3

Apologies to Filipe for the way I respond to advice at 3 in the morning. The plumes on the hats stick through the roof regardless, even at the height it's currently at. Avoiding that is something of a lost cause











Maybe name it CVic ingame instead of Crown Victoria or something :3
well that... why though?
I just think of a Civic then


Hm it does looks better now, I guess the real issue is how round it was, sorry for the confusion.
« Last Edit: December 23, 2014, 01:43:32 PM by Filipe »

Hm it does looks better now, I guess the real issue is how round it was, sorry for the confusion.
It's a teeny bit shorter and less cartoony as a result, you were right about that


I like it. The new roof is much better.

What do you use to model? Blender?
OT: Love it. Can't wait for release.

I desperately want this car so badly! Can't wait for the release!


For the opinions thing,
The doors: When clicked, the door opens and your player mounts in that seat. But if someone is already in that seat the door opens anyways, but you won't mount.
Damage system: Visual damage would be cool, but having steering and power loses would be annoying with our current physics as cars are always hitting things they shouldn't. ("hitting" the road when going up a ramp of plates).
Police lights: I would say light key, because this way you can turn the lights on and off in 3rd person without having to switch into first person.

Quote
  • Interactive vehicle support using hideNode and unHideNode to allow the use of trunk, hood, and all four doors in a non-animated way, similar to .blb doors
            Option: Should clicking on a door open it, mount you to the appropriate slot, and close the door rather than simply open the door? (Cancel opening if someone is in the seat)
That would be cool to add! I'd like to see how it turns out!
Quote
  • Mount a subtle exhaust emitter when and only when there is a driver. (The lights also work in this way.)
It would be nice; especially for the lights!
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  • Damage system - Add visual signs of damage to entire vehicle as damage increases. Look into adding damage on impacts. Cause partial losses in steering or power at very high levels of damage. Kill engine after a threshold instead of letting it go all the way to exploding before it can be considered totaled (the overall health of the vehicle can be increased to make the damage it can survive the same as before).
That can be very interesting.

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  • Police Interceptor including lights (IVS with button inside car? light key?), siren, wheels, interior, higher top speed, stiffer handling
Why not a button? If that doesn't work, then go for the lights.