Poll

add a new class?

smg class
7 (22.6%)
lmg class
6 (19.4%)
medic class
13 (41.9%)
no new class
5 (16.1%)

Total Members Voted: 31

Author Topic: The Brighter Dark's Prison Riot TDM  (Read 3639 times)

ohhh this build is sick

i dont understand how it works, but it's sick

might have issues going above like 20 or so players

If you didn't know, I made the Server Trailer. Please, leave a like and subscribe! Share the video too!

If you didn't know, I made the Server Trailer. Please, leave a like and subscribe! Share the video too!
The framerate could be much better, but otherwise good job.

The framerate could be much better, but otherwise good job.
What do you mean? I think it only got low when I was looking down on the final part. So... here http://puu.sh/dumNB/f34fafdc3d.jpg

If you didn't know, I made the Server Trailer. Please, leave a like and subscribe! Share the video too!

It's a nice trailer, but can i recommend Port's Newtonian camera add-on?

https://www.youtube.com/watch?v=W831uuFNRBI

http://forum.blockland.us/index.php?topic=260986
« Last Edit: December 14, 2014, 12:08:23 PM by skill4life »

If you didn't know, I made the Server Trailer. Please, leave a like and subscribe! Share the video too!
What's your in game name?


His forum name.
Oh
I swear I remember someone saying they were filming yesterday, I just couldn't remember the name


Ew, no medic please..

I love the concept, but there are some serious problems in execution.

  • The spawnroom door uses VCE, meaning there's a serious lag time (3000 milliseconds) between spawning and getting to the class room.
  • The class room is far too cluttered and has too many spawn points, making recognizing the class you want quickly difficult.
  • Every single door and spawn seems designed to teleport you to the worst possible location and orientation, to give you no frame of reference before you get killed.
  • It's very easy to get trapped between two capture points, making it impossible to attack either in a timely fashion.
  • The ways to advance are not easy to see - there are many doors which can be opened but lead nowhere, and many which can't be opened but aren't discernible at first glance.


Please fix these problems; I'm sure the concept would make a great server if these issues were solved!
« Last Edit: December 15, 2014, 03:56:33 AM by Xalos »

I really enjoyed playing on this server.
However, Xalos brings up what I was going to say. Please fix these issues.

I love the concept, but there are some serious problems in execution.

  • The spawnroom door uses VCE, meaning there's a serious lag time (3000 milliseconds) between spawning and getting to the class room.
  • The class room is far too cluttered and has too many spawn points, making recognizing the class you want quickly difficult.
  • Every single door and spawn seems designed to teleport you to the worst possible location and orientation, to give you no frame of reference before you get killed.
  • It's very easy to get trapped between two capture points, making it impossible to attack either in a timely fashion.
  • The ways to advance are not easy to see - there are many doors which can be opened but lead nowhere, and many which can't be opened but aren't discernible at first glance.


Please fix these problems; I'm sure the concept would make a great server if these issues were solved!

Thanks so much for in input, it really help the server get better.

I'm not sure how to fix the vce delay because it's built into the mod, but I'll look into it.

I'll change the teles into the class selection room so they are all on the same wall, hopefully making it easier to know where everything is.

As for the doors, I'll go through the build making openable ones blue, and ones that don't matter grey.

I'll also change the tele locations and orientations to hopefully provide a better experience.

I'm also not sure how to fix getting trapped if you advance to far, any ideas on that would be great.

Pretty fun at first but not much else to do with only one extra route. I liked that other DM that you had with the 2 bases and that one tunnel with the road and that stuff.

Pretty fun at first but not much else to do with only one extra route. I liked that other DM that you had with the 2 bases and that one tunnel with the road and that stuff.
It's supposed to be linear.....it's attack/defense.