I love the concept, but there are some serious problems in execution.
- The spawnroom door uses VCE, meaning there's a serious lag time (3000 milliseconds) between spawning and getting to the class room.
- The class room is far too cluttered and has too many spawn points, making recognizing the class you want quickly difficult.
- Every single door and spawn seems designed to teleport you to the worst possible location and orientation, to give you no frame of reference before you get killed.
- It's very easy to get trapped between two capture points, making it impossible to attack either in a timely fashion.
- The ways to advance are not easy to see - there are many doors which can be opened but lead nowhere, and many which can't be opened but aren't discernible at first glance.
Please fix these problems; I'm sure the concept would make a great server if these issues were solved!
Thanks so much for in input, it really help the server get better.
I'm not sure how to fix the vce delay because it's built into the mod, but I'll look into it.
I'll change the teles into the class selection room so they are all on the same wall, hopefully making it easier to know where everything is.
As for the doors, I'll go through the build making openable ones blue, and ones that don't matter grey.
I'll also change the tele locations and orientations to hopefully provide a better experience.
I'm also not sure how to fix getting trapped if you advance to far, any ideas on that would be great.