-dbgPort <port>
-dbgPassword <password>
-dbgEnable
   Nonfunctional unless you're using a copy of the game compiled with DEBUG defined.
-connect <x.x.x.x:port>
   Automatically connect to the given server.
-log <mode: 0, 1, 2>
   Set the console logging type.
-console
   Enable the console window.
-noConsole
   Disable the console window.
-jSave <journal_name>
-noJournal
-jPlay <journal_name>
-jDebug <journal_name>
   Never tested if it works in Blockland.
-help
   Display the outdated TGE help message.
-dedicated
   Start a dedicated server.
-dedicatedLAN
   Start a dedicated server in LAN mode.
-port <number>
   Attempt to start the server on the given port instead of $Pref::Server::Port.
-gamemode <name>
   Start the server using the given gamemode name (i.e. Foo_Bar for GameMode_Foo_Bar).
-quit
   Close the game after the map loads, if I remember correctly
-dumpCRCs
   ... cache.db?
-loadBLS <filename>
   Load the given savefile on server startup?
-serverName <name>
   Use the given name instead of $Pref::Server::Name.
-maxPlayers <number>
   Use the given player limit instead of $Pref::Server::MaxPlayers.
-trace
   Start in script call trace mode.
+connect_loby <64-bit lobby id>
   Connect to the given Steam lobby (used for "Join Game" through Steam Community).
-steam
   Use Steam authentication.
-nosteam
   Don't use Steam authentication.