Author Topic: Solution for RDMing?  (Read 2202 times)

I've been trying to come up with a solution to people RDMing (Random DeathMatch) on murder mysteries.
Obviously everyone needs a weapon to eventually kill the murderer, but of course this causes some people to start killing everyone sight.

One common solution is to automatically kill the attacker of an innocent victim, but this isn't that good of a solution, especially if you have good reason to suspect them or if you kill on accident.

So far the only sure-fire defense is heavy moderation, such as discussion between rounds as to who rdm'ed. Though this can slow down gameplay and sometimes punishes unfairly.

Doing absolutely nothing about it is not the answer either especially if the RDMer is particularly skilled with a weapon and starts slaughtering the innocent before the real murderer even gets a chance to jump out behind a corner and yell "Boo!"

My solution is to make anyone who kills an innocent more susceptible to damage (like 50-100% more damage taken). For example if it takes 4 hits to kill someone, a murderer can be taken down in 2, and a serial murder with a single shot. This way even the most skilled fighter can be taken down by a lucky shot from a noob.

Tl;dr: Current solutions for rdm'ing suck; my idea is to make attackers take more damage.

I would like some input about my idea or any other solutions to rdming.
« Last Edit: December 19, 2014, 02:55:56 AM by Whirlwind~ »

Best solution: Play mafia madness instead

random deathmatch doesnt just create a problem inside of murder mystery, but also outside of that gamemode

if you give other players the ability to murder one anothering
well
it doesnt really go hand and hand with cooperation

the only real way to prohibit rdm would be punishments
not ban wise
but like some player w/ handcuffs or other way to jail the offender
kind of neat when you have your own player police force

Murder mystery is a rip off of gmod's Trouble in Terrorist Town (TTT) gamemode.   TTT uses a karma point system where innocents (non-mafia) damaging/killing other innocents reduces their karma points accordingly.  Lower karma means lower damage output.  And there can be a karma cutoff (in gmod this is around 400/1000) at which point the player is autobanned.  Karma is regenerated by a certain amount each round as well as being additionally regenerated from damaging/killing the traitors (mafia members).  This can be coded into the murder mystery game.

on a recent sparkour bounty hunter server you could /forgive players who shortly RDMed you, so they wouldn't earn a strike. after blatantly RDMing enough they'd get nuclear-punted out of the server

Murder mystery is a rip off of gmod's Trouble in Terrorist Town (TTT) gamemode.   TTT uses a karma point system where innocents (non-mafia) damaging/killing other innocents reduces their karma points accordingly.  Lower karma means lower damage output.  And there can be a karma cutoff (in gmod this is around 400/1000) at which point the player is autobanned.  Karma is regenerated by a certain amount each round as well as being additionally regenerated from damaging/killing the traitors (mafia members).  This can be coded into the murder mystery game.
This sounds like the best way to handle this.

on a recent sparkour bounty hunter server you could /forgive players who shortly RDMed you, so they wouldn't earn a strike. after blatantly RDMing enough they'd get nuclear-punted out of the server
This is actually the best way to handle it. A karma system will just get people who suck at playing the game banned.

This is actually the best way to handle it. A karma system will just get people who suck at playing the game banned.
The point at which a player is banned is entirely dependent on whatever numbers you place in either system.  One is not fundamentally easier to get banned from than the other.


I guess whats my idea is adding a suspicion mod, mainly if the player holds his weapons a lot. Increases Suspicion. But people can fool around with the mod and create people in trouble. But really SMM isnt a good gamemode if the RDMing isnt fixed.

I'd have to say that SMM is not a very good gamemode in my eyes.
Moderating the gamemode is a pain in the ass, even with the right tools implemented. There's no real way to determine who's mafia until after the round ends, which means all of the kills are based on suspicion.
Mafia Madness is, by far, the most well-balanced murder mystery gamemode in blockland imho. RDMing is far and inbetween, and endround discussions help determine whether the guy was in the right or not. The gamemode is also designed in such a way that there are multiple ways to determine who's mafia and who isn't, and voting sessions are (usually) encouraged by server hosts.

-snip-
Gothboy made an RDM jail, but he puts people in it for killing someone for attacking them, because he has a hidden rule of "just cuff them if they attack you"

Murder mystery is a rip off of gmod's Trouble in Terrorist Town (TTT) gamemode.   TTT uses a karma point system where innocents (non-mafia) damaging/killing other innocents reduces their karma points accordingly.  Lower karma means lower damage output.  And there can be a karma cutoff (in gmod this is around 400/1000) at which point the player is autobanned.  Karma is regenerated by a certain amount each round as well as being additionally regenerated from damaging/killing the traitors (mafia members).  This can be coded into the murder mystery game.

If we did this, I might actually play Murder Mystery.

Isn't it possible to kill the player if they killed an innocent as a non-terrorist?
So they have to be really careful to only kill terrorists or they have to spectate the rest of the match.
They would only start to RDM one time.

If killing is too much, how about tumbling?

I don't know too much about the gamemode so this is just a suggestion.


This.

But there needs to be more to it, like if a person just damages another player the offender loses karma and/or their innocence of being killed.
Because most of the time (in my case): Blockhead9mil damages player, player assumes blockhead is mafia and kills him, player gets banned for rdm.