Author Topic: No admins = Password the server  (Read 3720 times)

doesent really sound nice, id rather say have someone to make Remote Access for all admins, so they can keep track of the servers chat, etc. Hopefully they can also check via smartphones.

Think about it guys. This mod would be useful for servers that need an operator to function it.
It could also be expanded to include options like password if the server is low players and no admin for economic servers.
etc.

Think about it guys. This mod would be useful for servers that need an operator to function it.
Badspot once said something like "If your gamemode requires an admin to function, then your gamemode sucks"
No amount of admins is going to cover up a gamemode sucking
Seriously, This is the fourth time in this thread saying this:
If cheating is such a huge problem, then the problem lies with your gamemode, no amount of admins is going to fix that.
A better idea would be to fix the things that you would need to be kicking people over
Don't look at server issues from the stance of needing more administration. Instead, fix the problems that you're needing to kick people over from occurring in the first place (if you post them, people could help with that)


It could also be expanded to include options like password if the server is low players
"The server has low players, let's password it to prevent the low player count from being fixed"
yeah brilliant logic there


doesent really sound nice, id rather say have someone to make Remote Access for all admins, so they can keep track of the servers chat, etc. Hopefully they can also check via smartphones.
A couple people have made and released remote access mods
« Last Edit: December 22, 2014, 08:40:12 AM by Headcrab Zombie »

You aren't processing the point completely it seems.
Okay, an example.
In the GTA server, the server was passworded at low players, because at a lack of cops players could grind drugs without risk and when an admin was on, he would play as a very active cop.
In the Castle Corruption gamemode, because of whatever way Blockland functions, bots would be broken as hell without the server host on.
By operator, i also meant someone who organizes the gamemode with buttons and etc.

You aren't processing the point completely it seems.
Okay, an example.
In the GTA server, the server was passworded at low players, because at a lack of cops players could grind drugs without risk and when an admin was on, he would play as a very active cop.
In the Castle Corruption gamemode, because of whatever way Blockland functions, bots would be broken as hell without the server host on.
By operator, i also meant someone who organizes the gamemode with buttons and etc.
No, this is exactly what I'm saying. Instead of fixing the drug issue, your blocking people from playing. Age of time has a crime system, with a low player count and no cops, it's easy to get away with things. Badspot never said "oh let's password i, that'll fix it." Instead, if you don't like the amount of crime, you become a cop and deal with it yourself. The system regulates itself
As a side effect, by passwording the server, you're preventing more cops from getting on, contributing to the issue.
The second issue is an even better example. There's a clear issue with an add-on, instead of requesting someone to fix it, you're using a stuffty workaround. Additionally, if the server host has to be on, why are you hosting dedicated?
« Last Edit: December 22, 2014, 09:25:14 AM by Headcrab Zombie »

The Blockland playerbase is too small to hope new players to balance out the game at all times.
In the server, i as an European could have grinded for the entire day with 0 players on. In larger games, there is always a huge potential of players at all times, but when it's about early-noon for me, the master server appears to be completely asleep. Without mistake, the server would always be very highly populated at most times, but not when it was a perfectly reasonable wake-up time for me. Also, since when are people trashing ideas only because they don't see a use for it. If something isn't useful for you, then it really has nothing to do with you.

The Blockland playerbase is too small to hope new players to balance out the game at all times.
In the server, i as an European could have grinded for the entire day with 0 players on. In larger games, there is always a huge potential of players at all times, but when it's about early-noon for me, the master server appears to be completely asleep. Without mistake, the server would always be very highly populated at most times, but not when it was a perfectly reasonable wake-up time for me.
And kicking everyone/preventing people from joining is only going to make this worse
If the server is left open, people can join. If you password it, then no one can join, and the player count will slowly drop as people leave, and be unable to fill back up, thus you are literally causing the problem you're trying to solve


Also, since when are people trashing ideas only because they don't see a use for it. If something isn't useful for you, then it really has nothing to do with you.
Because it's a stuffty idea that's going to kill the server of people that use it?
Look at what I'm saying about fixing the root problem instead of giving a stuffty work around
So if the root problem here is "not enough admins"
Then the solution should be "get more admins"
Perhaps even "make a way to contact them out of game"
But somehow that was missed and we're instead going to "kick everyone from my server"
« Last Edit: December 22, 2014, 01:06:00 PM by Headcrab Zombie »

Just give up, they won't understand it

Let them kill their servers so we have more people joining good ones.

doesent really sound nice, id rather say have someone to make Remote Access for all admins, so they can keep track of the servers chat, etc. Hopefully they can also check via smartphones.

this seems more like a cripple than a crutch
I mean realistically what would this solve

Okay, I'll approach this from another angle. The usefulness of the mod is debatable, but what if there are circumstances where people need this mod for valid reasons, they find this topic, but this request wasn't met because people at the time did not see a valid use for it. If i get around to it, i might just make this for that exact reason. I will not do this exactly as requested though, considering how flawed the idea within itself is. (Kicking players, etc.)

alright fine because everyone is flaming me, i'll tell you why i need this

im thinking of starting a city rpg, and i want it to be administrated at all times it is online. because people tend to go crazy during cityrps, i feel this would be a good idea, as people won't be able to break the rules while no admins are there.

it seems like i'm always flamed when i post, sigh

Okay, I'll approach this from another angle. The usefulness of the mod is debatable, but what if there are circumstances where people need this mod for valid reasons, they find this topic, but this request wasn't met because people at the time did not see a valid use for it.
There are no valid reason to use this
If your server needs 24/7 administration, then the solution is to get more admins, not prevent people from joining
If you have a really fun server that people want to play on, but they can't join it half the time because you decided to password it, a lot of people are going to give up on trying to join

im thinking of starting a city rpg, and i want it to be administrated at all times it is online. because people tend to go crazy during cityrps, i feel this would be a good idea, as people won't be able to break the rules while no admins are there.
Ok, time number 5 of saying this:
Look at what I'm saying about fixing the root problem instead of giving a stuffty work around
So if the root problem here is "not enough admins"
Then the solution should be "get more admins"
Perhaps even "make a way to contact them out of game"
But somehow that was missed and we're instead going to "kick everyone from my server"
« Last Edit: December 23, 2014, 07:47:55 AM by Headcrab Zombie »

There are no valid reason to use this
This is getting to the point of being a condescending ass to be honest. I have no problem with you, quite the opposite really, i think you pull your weight in aiding this community, but there is no valid way to tell this in advance.
The way i see it is, the more tools to use for managing a server, the better. If you don't think something fits your server or it won't work well with the style, then you are in no obligation to use any of it. I currently can't think of an immediate use for it either, but as I'm coding this now, I'm adding a lot of flexibility to the mod for the player to customize it to fit their purposes.

i think you pull your weight in aiding this community
That's what I'm trying to do.
I don't want to see a server list filled with servers that are unjoinable because someone decided that passwording them due to lack of players would be a good idea

but there is no valid way to tell this in advance.
I work fulltime as a programmer, so I can look at it from that standpoint; with some professional insight
We get plenty of feature requests from our customers, some of them good, some of them....not so good. We turn them down because they're simply bad ideas
Lots of people will see X problem, and immediately jump to the conclusion of Y solution, when they really want Z solution.
If you frequent coding help, you see it quite often there: "How do I do Y?" "What problem are you trying to solve?" "I have X problem I need to solve." "Oh, then do Z"
In this case, the problem is "I need more admins"
The solution is "get more admins"
You could even add, as some people have already said, a remote access system

In case you haven't noticed, I'm far from the only person who thinks this is a bad idea. In two pages (almost half of which was us, so it's more like one page), Six other people said outright it's a bad idea. Two other people proposed alternatives

I currently can't think of an immediate use for it either
Then why are you making it?
If you can't think of a use case for something, if the person suggesting it can't present a valid use case for it, then you don't make it. If you don't have a problem that needs solving, then you don't try to solve that problem. If someone does come up with a problem, they may find this, but there could be a better solution out there
« Last Edit: December 23, 2014, 08:49:48 AM by Headcrab Zombie »