Author Topic: What gaming engine should I use to make games  (Read 2500 times)

Because Blockland is the torque game engine you basically own it for free. Go into the console and type this:

You do realize that Torque is free now anyway, right? It was released under the MIT license like two years ago and the source code is available on GitHub. You don't have to do weird things to turn one game into another.



Get the Unreal engine
lovey stuff, bro.

Unity is good for learning and quickly prototyping, but it's poor for professional development.

If you're not a hobbyist and you're serious, invest in Unreal 4 when you can.
Here's how I compared the two to my friend.

Unity is easy to get into, but hard to make a final, finished product with.

Unreal is harder to get into, but easier to make a final, finished product with.

But Unity is still a VERY viable option for a serious game engine, it just tends to take more tweaking to get it to where you want.


Game maker studio is pretty fantastic. basically C with a sprite editor and some other fancy things attached to it

that's just my recommendation, since I use it. but in the end it really doesn't matter as long as you're comfortable with your engine and it helps you create what you're going for!