Author Topic: [Gui] Autoclicker  (Read 2934 times)

Are there any valid uses for this that aren't cheating?

firing non-automatic guns, for example

Using a trackpad, i made myself a automatic gun firing add-on that shoots at a completely reasonable rate, just because, well, I'm using a trackpad.


press squiggly line
type mousefire(1);



press squiggly line
type mousefire(1);
[i mg]http://dumpfm.s3.amazonaws.com/images/20100930/1285886078018-dumpfm-shaq-1280210215398-dumpfm-uae-frog.gif[/img]



this is the definition of stuffposting

Isn't that basically what you need, though? Pretty easy to type, you can cancel it by clicking.

firing non-automatic guns, for example
So....firing a weapon at it's fastest possible rate with no effort from you
So....cheating.

Isn't that basically what you need, though? Pretty easy to type, you can cancel it by clicking.
mousefire(1); is equivalent to holding down the mouse button
Not repeatedly clicking and releasing

If the weapon your game uses allows it to be spammed just with repeated clicking, the ball is really on your playing field.

If the weapon your game uses allows it to be spammed just with repeated clicking, the ball is really on your playing field.
You mean like every semi-auto weapon ever?

So....firing a weapon at it's fastest possible rate with no effort from you
So....cheating

"no effort" =/= Cheating.

You mean like every semi-auto weapon ever?
Using mousefire, you actually CAN'T make anything that shoots incredibly fast. I am not aware of any method that does allow for machine-gun-like clicks.

Idk but I use rapid(); and cancel(); for it