Author Topic: City RPG, it's problems, and ways of fixing them.  (Read 3584 times)

Its a glorified Flash Mob fest
What if someone made a cityRPG deathmatch without the grinding(mining) and education? Only things that should be left are cops, criminals, the guys who build, and probably the store owners? City RPGs always degenerate into deathmatches anyways, except its one-sided. Theres the guy who spawns with a mininuke and owns a building that has no way to enter, and theres the cops that spawn with batons and no guns.

Arrest system
Another issue with CityRPG is the arrest system. It encourages cops charging into gunfire and dying like lemmings by the THOUSANDS just to arrest someone. If you have a criminal firing Akimbo Rocket Launchers down an alleyway with one entrance, the cops will keep on charging for hours. Once the cops tap him with a baton, he instantly gives up and is teleported to jail.

Instead of making the arrest system "Get tapped with a baton, lose the will to live, teleport to prison, regain the will to live", make it less unrealistic. When Iban hosted his CityRPG V3, the batons only stunned people and made handcuffing them easier. The real way to arrest in that server was to either handcuff them, or stun them with batons and THEN handcuff then. Handcuffing made the victim sit down helpless, but you could click them a few times in a row and free them at the cost of a wanted level. If you didn't get freed from the cuffs in time(30-40 seconds?), you were teleported to prison.

Basically, make the arrest system more than "Use your magical baton to teleport people to prison." Maybe require actually hauling them to prison. Make it have a delay between being tapped and being teleported to prison(But the victim is stunned+helpless), so others can free the victim.

Crime
I can't whack a guy in the middle of the desert without getting demerits. No witnesses, nearest player is 70 64x64 baseplates away, and the cops still know it was me. Its like Grand Theft Auto V, except this BS has been around a long time before GTA.

Not really an issue to most people, but it is to me
If I get shot in the foot one too many times, I die instantly. No bleeding out. No incapacitation. No unconsciousness. Maybe have dying occasionally let you be revived/rescued by a medic/doctor. A random chance to not die instantly when your health runs out.

http://forum.blockland.us/index.php?topic=272225.0
Jasa please implement a arrest system that is more complicated than "teleport people to prison with batons".


On a side note, I honestly miss CityRPG V3. It was a private beta that had a special color in the server list(teal), some nice, original, and private weapons, and neat features like actually having to work to get a paycheck, perma-jail, assassinating the mayor, jobs that can parkour, Self Delete teleporting you back to spawn, and a complex crime system. If you murder a guy in the middle of the desert you don't get a wanted level. There was a "clue" system.
« Last Edit: December 27, 2014, 10:51:32 PM by tber123 »

I think we should also mention that the jails in the city rpgs just suck. Once you get jailed, you can't talk to anyone, you're stuck in a claustrophobic room, and all you're left to do is go mine for ores for 3 hours before your jail time is up.

Instead of making the arrest system "Get tapped with a baton, lose the will to live, teleport to prison, regain the will to live", make it less unrealistic. When Iban hosted his CityRPG V3, the batons only stunned people and made handcuffing them easier. The real way to arrest in that server was to either handcuff them, or stun them with batons and THEN handcuff then. Handcuffing made the victim sit down helpless, but you could click them a few times in a row and free them at the cost of a wanted level. If you didn't get freed from the cuffs in time(30-40 seconds?), you were teleported to prison.

Basically, make the arrest system more than "Use your magical baton to teleport people to prison." Maybe require actually hauling them to prison. Make it have a delay between being tapped and being teleported to prison(But the victim is stunned+helpless), so others can free the victim.
i think it would also be cool that when you get teleported you screen goes black and then you wake up in the prison
« Last Edit: December 28, 2014, 01:40:30 AM by Quote Story »

I think we should also mention that the jails in the city rpgs just suck. Once you get jailed, you can't talk to anyone, you're stuck in a claustrophobic room, and all you're left to do is go mine for ores for 3 hours before your jail time is up.
Most of the time the longest you can get stuck in prison for is... 6 ticks? each being 10 minutes or so? So an hour at most.

I think we should also mention that the jails in the city rpgs just suck. Once you get jailed, you can't talk to anyone, you're stuck in a claustrophobic room, and all you're left to do is go mine for ores for 3 hours before your jail time is up.
Adding the sports into this would elevate that problem.
Anyone up for a bit of prison basketball?

That, or you need to find a way to be able to escape jail.
Make arrangements with someone outside, dig a tunnel or bribe guards and escape.
With of course the chance of increasing your time if you get recaptured.

But it should be something that can't be repeated over and over.
Otherwise criminals would just keep escaping and not fear jail time.


Or add other activities involving a bar of soap ;)
« Last Edit: December 28, 2014, 02:24:38 AM by honytawk »

i dont see people spamming vehicle bricks, on mine they cost 2.5k

the biggest and most crippling problem with cityrpg is that it's economy is innately flawed and painful to sit through in a way that strikes me as very likely intentional considering that the server benefits directly from the playerbase getting the short end of the stick

like, ok. the reason why cityRPs are constantly full (and thus are constantly gaining players) is because players have to stick around in order to proceed in cityRP, but not almost never by actually playing the game. most of the time on the server is spent waiting for crimes, waiting for the right time to do a crime, waiting to get enough money to start waiting for crimes, waiting to get enough money to start waiting for the right time to do a crime, or waiting to get the money that you lost from some criminal killing you back, or waiting to get out of jail for doing a crime

the entire game economy revolves around waiting

in-server

if you have 20 players on the server and they're all forgetin waiting guess what, you're constantly at the top of the server list

moreover, because of how large servers tend to attract the most people, it will continue to attract more people

to also wait

and what's more is that because there's global chat and there's no incentive for players to not be richards to eachother all the time forever cityRPG benefits from the ridiculously abusive sunk-cost-fallacy system that most popular servers deal with where the reason why people stick around on the server is because they feel that, simultaneously, they have not gotten their times or efforts worth and they've put in too much time or effort to not have had fun on the server, so they stick around until they feel they finally feel they've gotten their fair share and will attempt to power through all the stuff in the world until they feel the server and all the people on it have had a satisfactory level of come-uppance and they've walked away as some sort of meta-victor which- while this does happen- is unreliable and will not happen to most players, and when it does happen all anyone has really gained is a very small victory after weeks and weeks of unwarranted stress

it's not like winning a match in team fortress where you're like "YO WE LOST GOOD GAME EVERYONE" where everyone gets a little bit stressed over the course of the game but also gets closure and can close the game without feeling like they're losing something if they didn't win, and moreover the larger part of the server is also likely to have had fun

24/7 servers on blockland are characterized by this ridiculous abusive bullstuff, but none moreso then cityRP

and the issue is that, technically, cityRP does work but largely because it exists solely in a state where it plays every single abusive trick in the book and they all stack on top of eachother to make an enormous effective tower of abuse and if you were attempt to make it 'better' it would defeat the purpose of cityRP because by removing whatever bullstuff terrible element that exists as it does already would make the game less addicting, and thus hurt the server even if it's better for the players

the best way to fix cityRP if anything would just be to stop forgetin hosting it

like holy stuff it is CANCER. the best way to put it would be you're trying to fix something that isn't broken but the thing that's not broken is a forgetin Self Delete pistol

like sure if you leave it unfixed when you try to fire it it'll shoot off somewhere else and kill some innocent guy but if you do fix it you'll just kill yourself, so obviously the best solution is to just throw it the forget away
« Last Edit: December 28, 2014, 04:54:04 AM by Bushido »

I think the biggest issue with city rpg is that on blockland there aren't many people playing. If you had over 60+ people playing all the time, it would be fun because all jobs would be taken, allowing an actual rp to take place. I feel like players make the game. After all what are you leveling up and building things for anyway besides to show and impress other people? Since there isn't really a way of getting this many dedicated players, I feel like blockland just isn't meant to have a good way of playing city RPG. IMHO.

In addition, one thing that can be done I feel is try and make the city RPG more reliant on player interaction. I remember I once played on a server that didn't really require me to interact with anyone at all. I just mined, got money, got educated, then got a job without talking to anyone at all. If players were forced to actually buy items, receive jobs, acquire payment, etc. from other players, I feel like people would keep playing because, like I said before, its not fun to have a lot of money if you can't show off/impress other actual players. Until the server becomes more focused on the players, which I feel it will never be, city RPG imo will never be that fun.

In response to Bushido, I just build like it was intended in the first place.

The problem starts when people edit the mod to spawn jobs with guns.

i dont see people spamming vehicle bricks, on mine they cost 2.5k

That's good then that you've put a price on vehicle bricks, alot of the ones l go on you can place them at will.

That, or you need to find a way to be able to escape jail.
Make arrangements with someone outside, dig a tunnel or bribe guards and escape.

rofl
this happened in an older city rpg i played
me and 5 other guys who had a ton of stars used each other as buddy boosts over the ledge
unfortunately the prison had been secluded on a far off island miles away from the city

luckily we had an outside client who wired some c4 to blow the walls apart, as well as a speedboat
it ended up the 6 of us just walking around committing more crime until our sentence ended

Another problem with CityRPG: Servers don't last forever. By the time you finally grind enough to pay $600 for education and fork over another $700 to be able to pickpocket people, the server goes down. The host is either done with it, or can't pay the hosting service anymore. Go to the next CityRPG server. It dies after 7 weeks, right as you finally reincarnate and spawn with a mininuke. Next cityRPG server lasts 2 weeks, which is long enough for you to become a SWAT member or something. Then it shuts down. Repeat until you finally get sick of CityRPG.