Here's the situation
I want to implement team captains into my game, but as of right now they seem useless to me, sure you can slap a few extra gadgets in there inventory slots, but besides being OP they are useless. I want to make it were the Team captain is more then just OP, but to be a mobile spawn point as well. If the team captain is under the influence that he can alter the battle by having his team spawn on him, its most likely he will flank, or begin a back rage so that his team may spawn on him and assist in the flank.
Here's what i need
i need the inputs: OnActivate and OnPlayerTouch we will need to target the TeamCaptain[name of team] then the output event: SetPlayerTransform. I will also need the input events: OnCaptainDeath, OnCaptainActivate, and OnCaptainTouch
Here's the plan if this does happen, and how i will use these events
In my spawn room after you have chosen your weapons and gadgets and have been brought to the spawning section there will be the tab "Captain" with a ! next to it named [CaptainSpawn]. If the Captain dies using the input event OnCaptainDeath, the ! will disappear and players cannot spawn on the captain. Next to the flag and Base deployments i will put a plate, this plate will consist of the following event: OnCaptainTouch - NamedBrick[CaptainSpawn] - SetProperties * * *. The ! will now reappear and players can now spawn on the captain.
I think this would be a wonderful addition to slayer, can it happen? Please?