Author Topic: Eval script  (Read 1923 times)

Don't go stuffting on how people can abuse it. Please. Just give me a link.

Uh, I used to mess around with stuff on my server. I used to have a link, but I don't have a link anymore nor do I even have it on my new laptop. Sorry bud, I wish I could get if for ya but its on my iMac and i forgeted up the graphics card and im having it fixed (ellie if u see this i want my computer back by february or someones dead) so uh sorry :l

Have a link.

Uh, I used to mess around with stuff on my server. I used to have a link, but I don't have a link anymore nor do I even have it on my new laptop. Sorry bud, I wish I could get if for ya but its on my iMac and i forgeted up the graphics card and im having it fixed (ellie if u see this i want my computer back by february or someones dead) so uh sorry :l
Thanks for the entirely unnecessary post, we all wanted the background information.

Have a link.
Thanks for the entirely unnecessary post, we all wanted the background information.
Thank you. I also second the fact that it was unnecessary.

well i was gonna ask ellie to look for script_eval in the addons folder but i guess not

Have a link.

I'd like to know, why did you do this like this.
Code: [Select]
for(%a = 0; %a < getWordCount(%text); %a++)
%command = %command SPC getWord(getSubStr(%text, 1, strLen(%text) - 1), %a);
getSubStr(%text, 1, strLen(%text)); would've accomplished the same exact thing, without the unnecessary for loop.

If you'd like, you could use mine.
It has some unique features too.
When using it, you can get some pre-defined variables such as %cg, or %cc.
Quote
%cg = clientGroup;
%cc = clientGroup.getCount();
%c[index] = clientGroup.getObject(index);
%player = %client.player;
%ray = get's a raycast fired from the player, returning the first object.