i cant wait to field modify a stug
what will the rules for field mods be, anyway
Don't go modifiying it right away, because the characters can't gage the effectiveness of their enemies tanks yet. They still believe the armor is sufficient.
On the rules, you can only manage to fit a ton to two tons of extra weight. The drawback is that your engine, transmissions, final drives, suspensions, and tracks will suffer. Germans referred to the fact that "vehicles issued are close to their maximum carrying capacity as-is," and that adding more armor would harm the vehicle. Your fuel efficiency (though not important) will also suffer, as well as speed.
The add-on armor will have more of an effect in the RP than it did IRL though.
Im debating wether it's logical for the military to issue upgraded parts that you can put in your tank to help with the extra weight, or wether they will crank out tanks that will have a higher load capacity knowing that crews will modify them endlessly.
Perhaps I'll allow for vehicle tuning as well. Something similar to War Thunder's part upgrade texts.
EDIT: You'll get your parts from tanks being cannibalized for parts because of damage, or the husks of destroyed vehicles. Maybe I could come up with a quartermaster character that everybody can piss off asking for parts and stuff, even though I don't know much about the structure of tank companies, or if they had QMs or not.