Buy 2 Auto-Revives
The Spat
The Blaster launcher
The Dead ringer
The Medi-Gun
And as the last the Uber Assault Rifle
I actually thought about what we buy for startegic purposes
You buy these items and use up all your money. Dr. Krieger grabs the TF2 Medigun and Pokoinik gets the Uber Assault Rifle. You can give your companions weapons or take their weapons at any time.
Get Psionic Training and the PSI-AMP after haggling them down. As for everything else,
what Thunderstrike said.
[SPEEECH] Hey everyone, this store discriminates against the poor!nameless shopkeeper: W-What? NO! I'll give you some of my stuff free if you stop slandering m'name!

Train me in Psionics and give me a free Psi-AMP. Also discount all your stuff.
Seeing as how you are out of money, Pokoinik decides to rob and kill a random passerby. The passerby resists violently, forcing Pokoinik to beat him to death with a bottle of Vodka.
$600 LeftStratofortress's Flamethrower $250 $100
Kaje's Minigun
$100 $50
Self Revive Auto Injector $50 SOLD OUTBioRifle(Fires green globs and stuff, short range due to gravity) $400 $200
.880 Rifle
$300 $100
Laser Satellite
$100 $50
Boom Belt(Self Delete bomb)
$10 $0
Toaster(Launches bread) $350 $100
Warhammer 40K AutoCannon
$500 $300
TF2 Medigun $200 SOLD OUTDodgeball $150 $50
Hookshot(shoots grappling hooks) $650 $300
Dead Ringer(fake death watch) $100 NO MORE IN STOCK.Recurve Bow $50 $0
Gravity Cat's ToxiBow $350 $100
Uber Assault Rifle $200 SOLDSHOCKWAVE $550 $200
Blaster Launcher(Remote guided missiles) $500 OUTjaydee0004's Repeater Gun
$200 $100
Heedicalking's Spat(Explosive bullets!) $400 SOLDMAS Rail Rifle
$600 $200
PSI-AMP(Enables psionic attacks if trained in psionics) $200 SOLDBox of Legos
$150 $0
The Box Of Mystery[/b]
- Shoot the gunstore owner
- Tranquilize the gunstore owner
- Buy from the store without attacking the owner
- Steal from the gunstore
- Take the owner hostage
- Mini-Nuke the store
- Other: ______________
CompanionsBlockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)
Heedicalking's Tsunami (4)
Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]SkilledJewBot 40/40 HP
1)
Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)
Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]ProficentProtile 25/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Trained [Explosives]TrainedBuddy the Dog 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]MasterCharlie 40/40 HP
(1)
Charlie's Custom Modified Tier Tactical LMG (2)
ASKR1 "Ass Kicker" Rifle (3)
Dodgeball (4)
Charlie's Tier Tactical RPG (5)Empty
[Explosives]ProfessionalPokoinik 70/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty
Dr. Krieger 10/10 HP
1) Dart Gun (2) TF2 Medigun
[Medic]Expert
Your StatsHealth: 40/40 HP
Armor: Secret Service Armor 15/30 HP
Karma: Good
Inventory(Certain items do not use slots.)1)
Heedicalking's Spat 5/5 rounds, 4 mags left
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)
Golden Gun (One time use pistol that can one-hit kill anything)
9)
Blaster Launcher(remote guided missiles) 10 rockets left
PSI-AMPCocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
Auto Revive x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)
Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.
Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)[/quote]