Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67098 times)

(Too lazy to screenshot)

hijack a chopper

Done.

Go to a gun store. We need to be prepared.

Everyone pools their money together and gives it to you.

$1500 to spend on weapons for you and your party
Stratofortress's Flamethrower $250
Kaje's Minigun $100
Self Revive Auto Injector $50
BioRifle(Fires green globs and stuff, short range due to gravity) $400
.880 Rifle $300
Laser Satellite $100
Boom Belt(Self Delete bomb) $10
Toaster(Launches bread) $350
Warhammer 40K AutoCannon $500
TF2 Medigun $200
Dodgeball $150
Hookshot(shoots grappling hooks) $650
Dead Ringer(fake death watch) $100
Recurve Bow $50
Gravity Cat's ToxiBow $350
Uber Assault Rifle $200
SHOCKWAVE $550
Blaster Launcher(Remote guided missiles) $500
jaydee0004's Repeater Gun $200
Heedicalking's Spat(Explosive bullets!) $400
MAS Rail Rifle $600
PSI-AMP(Enables psionic attacks if trained in psionics) $200
Box of Legos $150

Special Services
Psionic training $500

  • Shoot the gunstore owner before/after buying something
  • Tranquilize the gunstore owner before/after buying something
  • Buy from the store without attacking the owner
  • Steal from the gunstore
  • Use social skills to convince him to lower his prices and give some free stuff
  • Mini-Nuke the store
  • Other: ______________

JewBot has given you the perk Enhanced Override Frequency as thanks for killing off his creator. (I've been meaning to add that perk, but I forgot about it until now.)


Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  40/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 25/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Empty Slot
[Firearms]Trained [Explosives]Trained

Buddy the Dog 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 40/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 70/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Dr. Krieger 10/10 HP
1) Dart Gun (2) Empty Slot
[Medic]Expert

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Empty Slot
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Empty Slot

Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
« Last Edit: March 29, 2015, 12:43:53 PM by tber123 »

Use social skills to haggle, and get Psionic Training, Blaster Launcher and something else another user may want.

Buy 2 Auto-Revives
The Spat
The Blaster launcher
The Dead ringer
The Medi-Gun
And as the last the Uber Assault Rifle

I actually thought about what we buy for startegic purposes

Get Psionic Training and the PSI-AMP after haggling them down. As for everything else,
what Thunderstrike said.

Buy 2 Auto-Revives
The Spat
The Blaster launcher
The Dead ringer
The Medi-Gun
And as the last the Uber Assault Rifle

I actually thought about what we buy for startegic purposes


You buy these items and use up all your money. Dr. Krieger grabs the TF2 Medigun and Pokoinik gets the Uber Assault Rifle. You can give your companions weapons or take their weapons at any time.

Get Psionic Training and the PSI-AMP after haggling them down. As for everything else,
what Thunderstrike said.

[SPEEECH] Hey everyone, this store discriminates against the poor!

nameless shopkeeper: W-What? NO! I'll give you some of my stuff free if you stop slandering m'name!

Train me in Psionics and give me a free Psi-AMP. Also discount all your stuff.

Seeing as how you are out of money, Pokoinik decides to rob and kill a random passerby. The passerby resists violently, forcing Pokoinik to beat him to death with a bottle of Vodka.

$600 Left
Stratofortress's Flamethrower $250 $100
Kaje's Minigun $100 $50
Self Revive Auto Injector $50 SOLD OUT
BioRifle(Fires green globs and stuff, short range due to gravity) $400 $200
.880 Rifle $300 $100
Laser Satellite $100 $50
Boom Belt(Self Delete bomb) $10 $0
Toaster(Launches bread) $350 $100
Warhammer 40K AutoCannon $500 $300
TF2 Medigun $200 SOLD OUT
Dodgeball $150 $50
Hookshot(shoots grappling hooks) $650 $300
Dead Ringer(fake death watch) $100 NO MORE IN STOCK.
Recurve Bow $50 $0
Gravity Cat's ToxiBow $350 $100
Uber Assault Rifle $200 SOLD
SHOCKWAVE $550 $200
Blaster Launcher(Remote guided missiles) $500 OUT
jaydee0004's Repeater Gun $200 $100
Heedicalking's Spat(Explosive bullets!) $400 SOLD
MAS Rail Rifle $600 $200
PSI-AMP(Enables psionic attacks if trained in psionics) $200 SOLD
Box of Legos $150 $0 The Box Of Mystery[/b]

  • Shoot the gunstore owner
  • Tranquilize the gunstore owner
  • Buy from the store without attacking the owner
  • Steal from the gunstore
  • Take the owner hostage
  • Mini-Nuke the store
  • Other: ______________


Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  40/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 25/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Trained [Explosives]Trained

Buddy the Dog 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 40/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 70/70 HP
1)AS-VAL (2)Gauss Rifle (3)Empty

Dr. Krieger 10/10 HP
1) Dart Gun (2) TF2 Medigun
[Medic]Expert

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 5/5 rounds, 4 mags left
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 10 rockets left

PSI-AMP
Cocaine
Flashlight
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
Auto Revive x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

[/quote]

Get Recurve Bow and Box of Legos, since they're free. Let other players choose what they want.

pokionok gets uber assault for protile?
k

Hey everyone, this store discriminates against the poor!
Not what I was thinking of when I said "haggle", but sure, that works.

Not what I was thinking of when I said "haggle", but sure, that works.

I said "haggle".

You get a recurve bow and box of legos. Anything else to get?

$600 Left
Stratofortress's Flamethrower $250 $100
Kaje's Minigun $100 $50
Self Revive Auto Injector $50 SOLD OUT
BioRifle(Fires green globs and stuff, short range due to gravity) $400 $200
.880 Rifle $300 $100
Laser Satellite $100 $50
Boom Belt(Self Delete bomb) $10 $0
Toaster(Launches bread) $350 $100
Warhammer 40K AutoCannon $500 $300
TF2 Medigun $200 SOLD OUT
Dodgeball $150 $50
Hookshot(shoots grappling hooks) $650 $300
Dead Ringer(fake death watch) $100 NO MORE IN STOCK.
Recurve Bow $50 $0
Gravity Cat's ToxiBow $350 $100
Uber Assault Rifle $200 SOLD
SHOCKWAVE $550 $200
Blaster Launcher(Remote guided missiles) $500 OUT
jaydee0004's Repeater Gun $200 $100
Heedicalking's Spat(Explosive bullets!) $400 SOLD
MAS Rail Rifle $600 $200
PSI-AMP(Enables psionic attacks if trained in psionics) $200 SOLD
Box of Legos $150 $0 The Box Of Mystery[/b]

  • Shoot the gunstore owner
  • Tranquilize the gunstore owner
  • Finish shopping
  • Steal from the gunstore
  • Take the owner hostage
  • Mini-Nuke the store
  • Other: ______________


Companions
Blockhead801245 25/25 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Professional [Throwing]Trained [Social Skills]Trained [Medic]Proficent [Close Combat]Skilled

JewBot  40/40 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Proficent [Firearms]Advanced [Close Combat]Proficent

Protile 25/25 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Trained [Explosives]Trained

Buddy the Dog 50/50 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]Master

Charlie 40/40 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Professional

Pokoinik 70/70 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

Dr. Krieger 10/10 HP
1) Dart Gun (2) TF2 Medigun
[Medic]Expert

Your Stats
Health: 40/40 HP Armor: Secret Service Armor 15/30 HP Karma: Good

Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 5/5 rounds, 4 mags left
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 10 rockets left

PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
Auto Revive x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)

Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)


[/quote]


nonono first buy the shockwave and minigun and autocannon

nonono first buy the shockwave and minigun and autocannon
we need these last slots for people just incase we find any new weapons in the battlefield
so leave shop

LEave the shop.
we need these last slots for people just incase we find any new weapons in the battlefield
so leave shop

The Shopkeeper gives you one last item: A Mega Mushroom.

nameless shopkeeper: One last item so you w'wont ruin m'shop!


ENDGAME INITIATED: This is the Point of No Return.

Everyone ready? Time to stop the Landscaper Outcasts for the final time.

(Krieger) My dart gun has a variety of ammo: tranquilizers, posion, electroshark darts, incendiary darts, and regular crossbow bolts.

(Charlie) Been an honor working with you all and all that cliche stuff. This old man still has some fight left in him.

(Protile) We'll show those Landscapers who's boss! Those oldtiming veterans can't cling to their old ways forever!

(Pokoinik) The false Landscapers otherwise known as the Outcasts? Bunch of pricks that need to move on.

(JewBot) WHATEVER HAPPENS, WE STICK TOGETHER AND KILL EVERYONE TOGETHER.

(Blockhead801245) We're in this together, Boss!

Buddy the Dog: Woof!

Everyone in the party automatically levels up! (Companions automatically choose skills to level up in this time)

6 Skill Points avalible(Cannot level up same skill more than 3 times)
Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.

Perks(Pick 2)
Gorn (Violence mode: Maximum. Everyone dies as violently as possible.)
Deadly Lunge (Lunge at people and close the distance quickly with melee weapons or fists. High damage and chance of one hit kill) Close Combat:Trained required.
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill) Firearms:Skilled required
More Weight(Gain a extra inventory slot)


Companions
Blockhead801245 40/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

JewBot  60/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced

Protile 45/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent

Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD

Charlie 60/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled

Pokoinik 90/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

Dr. Krieger 30/30 HP
1) Dart Gun (2) TF2 Medigun
[Medic]GOD


Your Stats
Health: 60/60 HP Armor: Secret Service Armor 15/30 HP Karma: Good


Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 5/5 rounds, 4 mags left
2)BALDR 35/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 1/3 rounds, 2 mags left
4)RYNO V 76/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 10 rockets left


PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x2
Auto Revive x2
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)
Mega Mushroom (Turn giant and stomp things into the ground)


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Skilled Gunning people down.
[Close Combat]Skilled CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Untrained Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Skilled Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)

Train in throwing, and take the Mozambique Drill.