Poll

What forum adventure is next in the future?

BLOODLUST (Control your bloodlust. More bloodlust=Less sanity, and more violent executions.)
6 (12.8%)
Academic (Random misadventures at school. Trigger happy security guards, cough drop dealers, general insanity)
11 (23.4%)
The International Order Of Communists (Think Trouble In Terrorist Town, but turned into a forum adventure and with the opposite of a red scare)
3 (6.4%)
The Assassination 2
5 (10.6%)
Kill on Sight (Sorta like DayZ, but as a forum adventure and with 50% less hackers.)
12 (25.5%)
Post apocalyptic Alcoholism (Find a source of beer in the middle of a nuclear wasteland)
10 (21.3%)

Total Members Voted: 47

Author Topic: V21:Left Behind S1 (ENDING: The Death Of Blockland)  (Read 67190 times)

Route 1
Player charge in with Spat + megashroom
Blockhead charge in with faec pwner
Protile charge in with ubersalt
JewBot charge in with MAS heavy RL
Pokonokik charge in with gauss
Charlie charge in with RPG
Buddy takes route 2
krieger healspams




Thats strange. Where are the Landscapers? You hear shouts, gunfire, explosions, and mininukes in the distance.



You get closer to the source of gunfire.



You see the Ghosts setting up a perimeter around Badspot's safehouse, surrounded by the corpses of Landscapers.



"Stop right there! Who are you--- Wait, you're the guy that did the favor for us! You can pass, sir!"



From what it seems, the last of the Landscapers that decided to attend are surrounded. Multiple vehicles covering the only exit....



Sentry guns posted on the rooftops.....



And two guys ready to breach.

Ghost 1: Let's breach this! You ready?
Ghost 2: We're gonna breach in slow motion and pop heads!



You spot a familiar face.

(LillicaPlumb) Oh! Hi again!

[SOCIAL SKILLS] Join my party.

Okay.



Ghost 2: Hey! Help us breach this! Take this C4 and put it on the door, will you?



From behind a closed door, you can hear the Landscapers screaming.

Landscaper 1: Don't you dare come in, you forgeters! I'm warning you! Badspot is going to get it if you come in here!

Landscaper 2: Any last words, Badspot?

Landscaper 3: Cable, what the hell is our plan? The only way out is through that door.

Landscaper 4: This is it! We're all gonna die!

Landscaper 3: Maybe we should just surrender.....

Landscaper 2: I have no patience for cowards.

One of the Ghosts turns to you.

Ghost 2: Take this flashbang, too.

Breach the room: ___________________(Please Post)


Music: IN Stage 3 Theme: Nostalgic Blood of the East ~ Old World

Companions
Blockhead801245 40/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke(AMMO LOW) (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

JewBot  60/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced

Protile 45/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent

Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD

Charlie 60/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled

Pokoinik 90/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

Dr. Krieger 30/30 HP
1) Dart Gun (2) TF2 Medigun
[Medic]GOD

Guardian Angel ???/??? HP

LillicaPlumb 120/120 HP
1)Rapidfire OSR (2)Laser SMG (3)Tomahawk (4)Golden Gun (5)Toaster Launcher


Your Stats
Health: 60/60 HP Karma: Good


Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 5/5 rounds, 4 mags left
2)BALDR 29/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
4)RYNO V 49/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 7 rockets left


PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x5
Auto Revive x1
C4
Flashbang

One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)
Mega Mushroom (Turn giant and stomp things into the ground)


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Proficent Gunning people down.
[Close Combat]Proficent CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Proficent Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic/MAGIC MISSILE

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.) COOLDOWN
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
Gorn(Everyone dies as violently as possible)
« Last Edit: April 05, 2015, 11:40:43 AM by tber123 »

One thing, when you say landscapers, do you mean the actual ones or the outcasts?

Also, Blast open the door with the c4, then throw in the flashbang, and shoot any hostiles in there with a non-explosive/splash gun (splash gun means something that hits something then damages anyone near it)



One thing, when you say landscapers, do you mean the actual ones or the outcasts?

Also, Blast open the door with the c4, then throw in the flashbang, and shoot any hostiles in there with a non-explosive/splash gun (splash gun means something that hits something then damages anyone near it)

Landscaper Outcasts, since Interials and the rest of the True Landscapers got blown sky loving high by the TankJet.



*Slow-mo breaching sequence*



You use Magic Missile on the very first Landscaper Outcast you see, resulting in a giant D20 dice smacking him in the face and exploding his skull.



Your companions flood into the room and kill the rest of the Landscapers.



Where the hell is Cable? The conversation prior to breaching the door implied he was right in the room, but all you see is some random nameless guy.

Hostage Taker: "S-Stay the forget back! Baddy's gonna get it now if you don't shove off!"



  • Shoot the hostage taker
  • Shoot THROUGH Badspot and into the hostage taker
  • [Speech]Drop the gun. Now. You are surrounded. Come quietly with us and you'll live another day.
  • Blow up both the hostage and the hostage taker
  • JewBot, use your aimbot!
  • Other: _________


Music: XCOM Combat Music 2

Companions
Blockhead801245 40/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke(AMMO LOW) (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

JewBot  60/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced

Protile 45/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent

Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD

Charlie 60/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled

Pokoinik 90/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

Dr. Krieger 30/30 HP
1) Dart Gun (2) TF2 Medigun
[Medic]GOD

Guardian Angel ???/??? HP

LillicaPlumb 120/120 HP
1)Rapidfire OSR (2)Laser SMG (3)Tomahawk (4)Golden Gun (5)Toaster Launcher


Your Stats
Health: 60/60 HP Karma: Good


Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 5/5 rounds, 4 mags left
2)BALDR 29/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
4)RYNO V 49/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 7 rockets left


PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x5
Auto Revive x1
C4
Flashbang

One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)
Mega Mushroom (Turn giant and stomp things into the ground)


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Proficent Gunning people down.
[Close Combat]Proficent CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Proficent Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic/MAGIC MISSILE

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.) COOLDOWN
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
Gorn(Everyone dies as violently as possible)

[/quote]


only 1 way to do this
mindcontrol hostage taker



Suddenly, everything turns bright red.

Ghost 2: W-What the forget is that? RUN! RUN, DAMN IT, RUN!

Hostage Taker: H-Holy stuff.... This isn't worth it! Take me alive, just get me away from him! NO!

Ghost 1: It's coming right for us!



The hostage taker hauls ass at the speed of light. You go to check on Badspot.



BadBOT: ERROR: YOU HAVE REACHED A DEAD END. THIS IS A FAKE BADSPOT.



BadBOT: THE END IS NEAR. A MININUKE HAS BEEN DISPATCHED TO YOUR LOCATION. HAVE A NICE DAY!

You turn around and sprint as fast as you can before you explode.



The safehouse explodes in a nuclear blaze of glory. Now what?



Mecha-Cable uses the ability PITCH BLACK! The light drains from the world....



........And he is ready to kill.



Ghost 4: Hey, is that a laser point----



*BOOM*

Mecha-Cable begins to wipe out the rest of the Ghosts with a heavily modified .880 Rifle, capable of rapid fire. It appears he has been rebuilt and revived after you nuked him.

Cable: Remember me?

SEMIFINAL BOSS: CABLE 2000/2000 HP Landscaper Power Armor 1000 HP
(1)Rapidfire .880 Rifle (2)Mega Nuke (3)New School Rifle (4)Exploding Minigun (5)Toaster Launcher (6)Blaster Launcher (7)PSI-AMP (8)DEATH ION CANNON (9)Vuvuzela (10)Rainbow Chainsaw
[Last Chance] [Dodge Roll] [Guardian Devil] [Redshirt Swarm] [Mozambique Drill] [Deadly Lunge] [Roll the Dice] [Enhanced Reflexes] [Agility] [PITCH BLACK] [PSIONICS]
[Every Single Skill In This Forum Adventure] GOD


Music: IN Keine's Theme: Plain Asia

Companions
Blockhead801245 40/40 HP
1)Faec Pwner 9000 (2)Mini-Nuke(AMMO LOW) (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
[Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

JewBot  60/60 HP
1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
[Engineer]Professional [Firearms]Expert [Close Combat]Advanced

Protile 45/45 HP
1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
[Firearms]Skilled [Explosives]Proficent

Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
[Close Combat]GOD

Charlie 60/60 HP
(1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
[Explosives]Expert [Firearms]Skilled

Pokoinik 90/90 HP
1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

Dr. Krieger 30/30 HP
1) Dart Gun (2) TF2 Medigun
[Medic]GOD

Guardian Angel ???/??? HP

LillicaPlumb 120/120 HP
1)Rapidfire OSR (2)Laser SMG (3)Tomahawk (4)Golden Gun (5)Toaster Launcher


Your Stats
Health: 60/60 HP Karma: Good


Inventory(Certain items do not use slots.)
1)Heedicalking's Spat 5/5 rounds, 4 mags left
2)BALDR 29/50 rounds, 3 mags left
3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
4)RYNO V 49/100 rockets
5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
8)Golden Gun (One time use pistol that can one-hit kill anything)
9)Blaster Launcher(remote guided missiles) 7 rockets left


PSI-AMP
Cocaine
Flashlight
Box Of Legos
Hammer/Wrench/Printer/Bricks (Building tools)
PlayBlock Magazine x4 (Distraction tool)
Version 21 Postcard
Medkit x5
Auto Revive x1
One-Shot Pistol (Disposable pistol that packs a huge punch)
Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
Kalph-Qaeida Buisness Card
Earplugs (Immunity to sound attacks)
Dead Ringer (fake death)
Mega Mushroom (Turn giant and stomp things into the ground)


Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
[Firearms]Proficent Gunning people down.
[Close Combat]Proficent CQC. Things like punching or stabbing people.
[Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
[Throwing]Proficent Throwing grenades, knives, first aid kits, etc
[Explosives]Trained Blowing people up with rocket launchers to mini nukes.
[Social Skills]Proficent Talking to people and not being antisocial.
[Medic]Proficent Heal people more effectively.
[Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


Psionic Powers(requires PSI-AMP)
Mindfray/Mind Control/Psi Panic/MAGIC MISSILE

Perks
Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
Healthy(+10 HP)
Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.) COOLDOWN
Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
Roll The Dice (Roll a dice and trigger random things)
Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
Gorn(Everyone dies as violently as possible)

GUARDIAN ANGEL REDSHIRT SWARM ROLL THE DICE OVERRIDE FREQUENCY
yell BADSPOT WHERE ARE YOU?
get to point-blank and fire Golden gun
if shot misses do the same thing with lilica
Buddy + kreiger combo as distraction

Don't use Golden Gun. Save it for the final boss.

we also have the one-shot pistol sooooo



Player uses the One-Shot Pistol! The massive punch knocks down Cable!
Blockhead801245 uses the Faec Pwner 9000 on Cable.
JewBot shots Cable with Cable's Revolver. CRITICAL HIT
BEEP BOOP TAKE THE PAIN.
Protile fires a burst from the Uber Assault Rifle at Cable's groin, knocking him down again.
Buddy the Dog tries to chomp off Cable's leg, but he is more machine than man.
Charlie hits Cable in the face with a dodgeball. CRITICAL HIT
Gonna beat you like a redheaded stepchild....
Pokoinik suffers a critical failure and shoots himself in the face with a Gauss Rifle.
SUKA!
Dr. Krieger revives Pokoinik and shoots the dart gun at Cable, giving him measlebola.
This thing is magic!
LillicaPlumb launches toast at Cable. CRITICAL HIT
Guardian Angel shoots at Cable with a .454 Mystery Handcannon, but suffers a critical failure and accidentally shoots Pokoinik.
The entire Redshirt Swarm fires at Cable.
JewBot is charging the Enhanced Override Frequency.

Cable rolls the dice! Result: Extra actions per turn.
Cable whips out a Rapidfire .880 Rifle and Mozambique Drill's Dr. Krieger, instantly killing him with two in the chest, one in the head!
Player tosses a Auto Revive to Dr. Krieger, saving him from permadeath!
Cable uses PSI PANIC on JewBot, but he is immune due to being a robot!

    YOUR TURN.
    • MAGIC MISSILE
    • Mind Control?
    • Psi Panic
    • Mindfray
    • Mega Mushroom
    • Box of Legos
    • Kalph-Qaeida buisness card
    • Version 21 postcard
    • Vuvuzlea/Boombox
    • Posioned coccaine
    • Shine a flashlight into his eyes
    • Playblock magazine
    • Blaster Launcher him in the mouth
    • Heed's Spat
    • Tranquilizer
    • Anti Renderman Rifle
    • Other: ___________

    SEMIFINAL BOSS: CABLE 2000/2000 HP Landscaper Power Armor 665 HP
    (1)Rapidfire .880 Rifle (2)Mega Nuke (3)New School Rifle (4)Exploding Minigun (5)Toaster Launcher (6)Blaster Launcher (7)PSI-AMP (8)DEATH ION CANNON (9)Vuvuzela (10)Rainbow Chainsaw
    [Last Chance] [Dodge Roll] [Guardian Devil] [Redshirt Swarm] [Mozambique Drill] [Deadly Lunge] [Roll the Dice] [Enhanced Reflexes] [Agility] [PITCH BLACK] [PSIONICS]
    [Every Single Skill In This Forum Adventure] GOD


    Music: IN Keine's Theme: Plain Asia

    Companions
    Blockhead801245 40/40 HP
    1)Faec Pwner 9000 (2)Mini-Nuke(AMMO LOW) (3)Heedicalking's Tsunami (4)Cable's Sharpened T+T Combat Knife (5) Ladios Armory Beam Rifle (6)Old School Rifle (7) Empty Slot
    [Firearms]Expert [Throwing]Skilled [Social Skills]Skilled [Medic]Advanced [Close Combat]Proficent

    JewBot  60/60 HP
    1)Cable's Revolver (2)MAS Heavy RL (3)Sticky Grenade (4)Cable's Rainbow Sword (5)Anti Renderman Rifle (6)KZR Destructo Cannon (7) Empty Slot
    [Engineer]Professional [Firearms]Expert [Close Combat]Advanced

    Protile 45/45 HP
    1)Dinner Blaster (2)Guns Trikimbo (3)Kaje's Minigun (4)Old School Rifle (5) Uber Assault Rifle
    [Firearms]Skilled [Explosives]Proficent

    Buddy the Dog 70/70 HP (Cannot use weapons other than his teeth. He's a pack mule.)
    1)Empty Slot (2)Empty Slot (3)Empty slot (4)Empty Slot (5)Empty Slot
    [Close Combat]GOD

    Charlie 60/60 HP
    (1)Charlie's Custom Modified Tier Tactical LMG (2)ASKR1 "Ass Kicker" Rifle (3)Dodgeball (4)Charlie's Tier Tactical RPG (5)Empty
    [Explosives]Expert [Firearms]Skilled

    Pokoinik 90/90 HP
    1)AS-VAL (2)Gauss Rifle (3)Recurve Bow

    Dr. Krieger 30/30 HP
    1) Dart Gun (2) TF2 Medigun
    [Medic]GOD

    Guardian Angel ???/??? HP
    Redshirt Swarm 26/26 Redshirts left

    LillicaPlumb 120/120 HP
    1)Rapidfire OSR (2)Laser SMG (3)Tomahawk (4)Golden Gun (5)Toaster Launcher


    Your Stats
    Health: 60/60 HP Karma: Good


    Inventory(Certain items do not use slots.)
    1)Heedicalking's Spat 5/5 rounds, 4 mags left
    2)BALDR 29/50 rounds, 3 mags left
    3)RTB2 Tranquilizer Gun 3/3 rounds, 1 mags left
    4)RYNO V 49/100 rockets
    5)Megaphone Vuvuzela (Vuvuzela that is 2x as loud and powerful)
    6)Bandit Radio BoomBox (Area of effect sound attack, earplugs provide immunity)
    7)Default Gun 12/12 rounds (Unlimited ammo, still needs to reload, magazine size can be upgraded)
    8)Golden Gun (One time use pistol that can one-hit kill anything)
    9)Blaster Launcher(remote guided missiles) 7 rockets left


    PSI-AMP
    Cocaine
    Flashlight
    Box Of Legos
    Hammer/Wrench/Printer/Bricks (Building tools)
    PlayBlock Magazine x4 (Distraction tool)
    Version 21 Postcard
    Medkit x5
    Golden pair of dice! (Mostly counteracts the effects of Jinxed for your party. Critical failures still happen, but not excessively.)
    Kalph-Qaeida Buisness Card
    Earplugs (Immunity to sound attacks)
    Dead Ringer (fake death)
    Mega Mushroom (Turn giant and stomp things into the ground)


    Skills Untrained>Trained>Skilled>Proficent>Advanced>Professional>Expert>Master>God
    [Firearms]Proficent Gunning people down.
    [Close Combat]Proficent CQC. Things like punching or stabbing people.
    [Energy Weapons]Trained Disintegrating starfishs who doubt that you can form a single original thought in your mind.
    [Throwing]Proficent Throwing grenades, knives, first aid kits, etc
    [Explosives]Trained Blowing people up with rocket launchers to mini nukes.
    [Social Skills]Proficent Talking to people and not being antisocial.
    [Medic]Proficent Heal people more effectively.
    [Engineer]Skilled Mechanical stuff like sentry guns and RC car bombs. Oh, and repairing guns.


    Psionic Powers(requires PSI-AMP)
    Mindfray/Mind Control/Psi Panic/MAGIC MISSILE

    Perks
    Guardian Angel (Random ally that is randomly summoned when combat is engaged, carries a special .454 Mystery Handcannon.
    Healthy(+10 HP)
    Last Chance (You are never instantly killed by most attacks. Running out of health will give you a second chance.)
    Override Frequency JewBot's Companion Perk (Certain robots stay neutral unless attacked or you get too close.)
    Enhanced Override Frequency JewBot Companion Perk (Release a signal that incapacitates Blockheads. Requires charging up before usage.)
    Roll The Dice (Roll a dice and trigger random things)
    Redshirt Swarm(Randomly summon redshirts during combat. They rely on quantity rather than quality.)
    Jinxed Buddy the Dog's companion perk (Everyone suffers critical failures more often! This can be a double edged sword....)
    Mozambique Drill (Special close range handgun moved performed by shooting them two in the chest, one in the head. High damage and chance of one hit kill)
    Gorn(Everyone dies as violently as possible)

    blaster launcher

    then crush and throw away that motherforgeter with mega mushroom in every way possible

    all that stuff but no earplugs

    >Toss Jewbot the vuvuzela and order him to screech into it.