Author Topic: Support_VehicleSounds  (Read 2150 times)

This idea in mind would be a great addition for vehicles, basicly it's a support add-on much like the interactive vehicles and custom vehicles support add-ons that it adds sounds to a car that it has a .cs file to be identified by the script, there could be a line on the script that allows you to choose which type of engine sound to fit the car type, and it could include crash and start up sounds (maybe sirens and horn) The add-on could include different engine sounds or the vehicle itself could include a folder inside with it's own custom engine sounds that runs on the support add-on, there could also be a RTB pref to turn it off.

I know it sounds complicatd but if Port somehow makes his smooth transition engine sounds to work with this it would be a fantastic thing for vehicles, sorry if I coudn't explain it so well.
« Last Edit: January 12, 2015, 11:05:17 AM by Filipe »

« Last Edit: January 12, 2015, 03:57:50 PM by ?Sir Info? 2 »

Sp instead of the sound that the vehicle comes with can be changed? so like Scars in Gmod?

Sp instead of the sound that the vehicle comes with can be changed? so like Scars in Gmod?
Um no what I had in mind is a folder with sounds included in the vehicle that runs with the support script, scars provides a GUI that allows you to change sounds in-game

Return of police sirens?

Return of police sirens?
Maaaybe, if someone is willing to turn this suggestion into reality that is.

Maaaybe, if someone is willing to turn this suggestion into reality that is.
well then let's get this support train rolling.

/ubersupport

well then let's get this support train rolling.

/ubersupport
That's the spirit.

I don't think it's possible to have the script create that audio datablocks for you, but I've never tried yet, however one that can swap between sounds on datablocks could be made easily. However making them RTB prefs wouldn't go so smoothly, it'd be better to create a new GUI for this. Unless the RTB pref is only to turn said vehicle sounds on and off and not just from vehicle to vehicle.


This is essentially only possible client-sidedly

This is essentially only possible client-sidedly
Well that is better than nothing I guess, is it possible to activate it when you get in a car?

The car stereo mod allowed for sounds to be played in the vehicle and allowed people to hear, it was a serverside mod.

Well that is better than nothing I guess, is it possible to activate it when you get in a car?

The speed data accessible by the client when you're not the host is far too choppy, so you need to be the host too. So yes, it's possible to make it start when you get in a vehicle.

The speed data accessible by the client when you're not the host is far too choppy, so you need to be the host too. So yes, it's possible to make it start when you get in a vehicle.
Host only? That sucks.. Can't there be a workaround or a different sound script?