Author Topic: What would you guys like to see in a CityRPG?  (Read 4364 times)

It still doesn't change the fact you took terrible code and slightly adjusted it.
You're acting like i'm gonna slap some code someplace and call it done. I'm trying to fix up and improve/add content to this gamemode. I was showing off progress, not a finished product.

Even better yet, you ignored the other stuff I mentioned.
No i didn't. Me not quoting something doesn't mean I'm not acknowledging it. What's your problem?

Why is Iban's mod lame? Why doesn't just someone fix the bugs of the mod or what?

It still doesn't change the fact you took terrible code and slightly adjusted it. Even better yet, you ignored the other stuff I mentioned.

Leave

Why is Iban's mod lame? Why doesn't just someone fix the bugs of the mod or what?
The code's been fixed plenty of times, but no one releases it.

Isn't someone working on an ultimate version of a new CRPG coded from scratch?

Cant remember who.

Isn't someone working on an ultimate version of a new CRPG coded from scratch?

Cant remember who.
Vaux

As I've always said City RP's need more roleplaying. Making jobs forces people to do some certain things, but people have to want to do that job. The reason everyone becomes a criminal is because selling food and building gets boring and becoming a criminal is not hard if you have money.

The code's been fixed plenty of times, but no one releases it.
So other than the bugs,  it's okay?
Or does it suck* in general
« Last Edit: January 25, 2015, 06:16:35 PM by chubaka452 »

What if I just remove the job system, and replace it with buyable licences/abilities?

-woops forgot I already said it sorry lol-

What if I just remove the job system, and replace it with buyable licences/abilities?
Oooh, I like this idea.

What if I just remove the job system, and replace it with buyable licences/abilities?
I like this

I ended up just simply making every job free, 50 paycheck, and require no education. I removed the unused job stuff and removed the "duplicate but more pay!1!!!" jobs I added before. Now there are only 6 jobs, specifically made for their ability.

Unemployed is obviously the starter job, and is the only job to not have 50 paycheck, it is 40 for this job. No perks.
Shop(want a different name) can sell food and items.
Police spawns with a baton, can do bounty related stuff and counts as a law job.
Laborers get more money from selling resources and spawn with a pick and axe.
Writers utilize the new paper/keyboard blocks I added, they "write" words which can be sold for money. Other jobs can do this as well, but like the laborers these guys get more money.
Lawyers can pardon people. Even though they spawn with a baton, they do not count as a law job.

I'll probably also add a farmer and possibly a drug dealer
« Last Edit: January 26, 2015, 12:00:53 AM by Crispy_ »

I ended up just simply making every job free, 50 paycheck, and require no education.
Maybe education can be a way of increasing that paycheque or something

Maybe education can be a way of increasing that paycheque or something
Exactly, this is already in the original unedited cityrpg mod by iban. I bring this a step further and have lots increase your income, instead of taxing you. Also, having a wanted level will substantially lower your income, and having a criminal record will not be as bad but still lower your income, thus further encouraging people to clear their criminal record or not be a criminal in the first place.

Added two jobs, drug dealer increases your profits from selling drugs and spawn with a knife, farmer spawns with a hoe and increases profits from selling legal crops.