have you played the game? 'cause yknow, there's story. i feel like you know absolutely nothing about it to say this, because there is story and you're just stuffting out random 'facts'
Yes. I remember also handing over to my sister when I got bored of it after the first night, and she said she wanted to go back to Fez or Minecraft.
These aren't "random facts". They're my personal observations about why I hate this game and its sequel(s). You've done absolutely nothing to prove me wrong except say "LOOK AT ALL THE MONEY LEL!" and "YOU HAVEN'T EVEN PLAYED IT EVEN THOUGH I HAVE NO WAY OF KNOWING!"
"wahhh i make games and this upsets me" please, tell me, why is this so successful? because people find it entertaining and want to see more. it's not even expensive, what, 7 bucks?
I'm not going to go on my rant about what "success" is. Needless to say, I don't think very highly of the guy.
The game itself (THE GAMEPLAY THAT MAKES IT A GAME) is stupidly simple. It's not a complex simple where you can learn it fast, but it takes time to master. It's just a PC port of Night Trap. I would love to run playtests to see how many people are actually interested in the gameplay for an extended period of time, and how many people care more about the community and the extended fiction (all the fan stories and images of the toys).
The expensive doesn't even matter. I don't think you're getting $7-worth when you buy this stuff.
You're just jealous because your game will never be as popular.
I don't care about popularity. I care whether the people who do play my game (I'm not expecting thousands, a few hundred would be incredible) are actually having fun and are learning things that help them in the real world. I only want enough money to continue making games. There's no need for me to be some indie rockstar that everybody looks at and spits on whenever I say my own opinions.
I have been jealous of games before; not because they were big, but because they took ideas I had and did it better than I thought about. Stuff like 'Dream' and Minecraft.
Maybe you've forgotten I'm from Australia. There is no "massive industry where people make millions" here. The most I can ever hope for is to make back what the game costed, and then a little more profit so I can do it all again but bigger.