Author Topic: Bethesda at E3 for the first time*  (Read 7462 times)

Its not exactly about having it look worse though. Actually, I wasnt even thinking about graphics too much when I posted that. Its that consoles have limitations, and the developers have to work around this limitations to get the game to run smoothly. While developers COULD beef up the game for pc users, they usually dont.
What are you talking about? What kind of things? Give examples.

really wanting an elder scrolls game based in hammerfell and stros m'kai
and for fallout, i'll take whatever they give me to be honest with you


What are you talking about? What kind of things? Give examples.
I think the biggest example is just the amount of NPCs you can have on the screen at one time. This is a huge deal for me, especially in RPGs like Fallout or Tes. Look at the casinos in New Vegas - They're completely dead. Look at the civil war in Skyrim, every battle is underwhelming due to there only being 10 or so people actually fighting.

Its almost entirely because of hardware limitations, too. Consoles simply cant have that much going on at one time, where most mid-range pc's can.

I think the biggest example is just the amount of NPCs you can have on the screen at one time. This is a huge deal for me, especially in RPGs like Fallout or Tes. Look at the casinos in New Vegas - They're completely dead. Look at the civil war in Skyrim, every battle is underwhelming due to there only being 10 or so people actually fighting.

Its almost entirely because of hardware limitations, too. Consoles simply cant have that much going on at one time, where most mid-range pc's can.
This, plus developers base their game around the hardware of whichever sells the most copies. A large margin of Elder Scrolls and Fallout players are console players, and sales would plummet if the consoles could barely run the games.


based in as in the game is titled hammerfell or something alike
isn't that just the race selection screen?

based in as in the game is titled hammerfell or something alike
isn't that just the race selection screen?
http://www.elderscrolls.com/redguard/
Obviously what you're looking for.

For the next Elder Scrolls location I would like High Rock + Hammerfell, or Valenwood + Elsweyr + Summerset Isle.

I think the biggest example is just the amount of NPCs you can have on the screen at one time. This is a huge deal for me, especially in RPGs like Fallout or Tes. Look at the casinos in New Vegas - They're completely dead. Look at the civil war in Skyrim, every battle is underwhelming due to there only being 10 or so people actually fighting.

Its almost entirely because of hardware limitations, too. Consoles simply cant have that much going on at one time, where most mid-range pc's can.
Uhm, I'd like to reference dead rising 2, where you'd have hundreds of zombies on screen at any given time. And it ran fine on consoles.

Uhm, I'd like to reference dead rising 2, where you'd have hundreds of zombies on screen at any given time. And it ran fine on consoles.
Correct me if im wrong, but arent the zombies in Dead Rising less resource intensive because they are all pretty much random?

Also who wants to bet Fallout 4 will be titled F4LLOUT?
If its not, I will buy someone the game when it comes out. I swear on me mum.

Correct me if im wrong, but arent the zombies in Dead Rising less resource intensive because they are all pretty much random?

Also who wants to bet Fallout 4 will be titled F4LLOUT?
If its not, I will buy someone the game when it comes out. I swear on me mum.
Me please.

Correct me if im wrong, but arent the zombies in Dead Rising less resource intensive because they are all pretty much random?

Also who wants to bet Fallout 4 will be titled F4LLOUT?
If its not, I will buy someone the game when it comes out. I swear on me mum.

I bet that it won't be.

I enjoyed fallout new vegas. and no, deathclaws are the worst things in existence. Cazadores are easy pray, I can forget them in just about one shot..

Correct me if im wrong, but arent the zombies in Dead Rising less resource intensive because they are all pretty much random?
Well, being randomly generated doesn't make their AI any less complicated. Although I imagine they do have very simple AI, the characters in TES games aren't that special, either. For the most part, they just walk around fixed areas at certain times of the day. They might stop walking and say something when someone gets near them, but that's pretty simple. There's not much complex stuff going on. The reason for having so few characters is probably just because they don't want it to look repetitive. They can't really write and record unique dialog for tons of named characters, I mean, there's already a lot. So their only option, then, would be a bunch of generic NPCs, like "villager" or "farmer," which gets boring.
As for the battles being small, I think that's just because they don't want it to be a mess. If you have a few dozen people running around and fighting each other in a relatively small area like Whiterun, it'll get pretty confusing.

Me please.
I bet that it won't be.
Ight well yall better write this stuff in your diary because ill forget. Im putting $120 on the line for this.

As for the battles being small, I think that's just because they don't want it to be a mess. If you have a few dozen people running around and fighting each other in a relatively small area like Whiterun, it'll get pretty confusing.

Large battles being a mess is pretty null, look at mount and blade. Massive battles, AI works just fine, sure they may be dumb and clustered here and there, but it works out well most of the time.