Author Topic: SetPlayerAppearance Event  (Read 1498 times)

I'd like the Bot->SetPlayerAppearance event transposed into a player event that works the same way.
(+20 Donator Points (See MBB Post) if you can make this for me)
« Last Edit: February 12, 2015, 10:32:34 AM by EV0_ »

I'd like the Bot->SetPlayerAppearance event transposed into a player event that works the same way.
(+10 Donator Points (See MBB Post) if you can make this for me)
ill give one I have that gives all the bot events that works with the new bots I just need a second
Edit: here http://www.filepup.net/files/kKhh1423704378.html its not broken too yay

ill give one I have that gives all the bot events that works with the new bots I just need a second
Edit: here http://www.filepup.net/files/kKhh1423704378.html its not broken too yay
that's not what he wants

10 donator points
lol
no

10 donator points
lol
no
You only need 75. And also, I expected this wouldn't be too hard, it's just that I couldn't figure it out myself. I will increase that though.

that's not what he wants
it has setplayerappearence with it you idiot

it has setplayerappearence with it you idiot
No really that's not what I want.


the irony is high on this post
/sigh
Code: [Select]
registerOutputEvent("Player", "EditAppearance", "list setNodeColor 0 hideNode 1 unhideNode 2 setDecal 3 setFace 4" TAB "string 70 70" TAB "paintcolor 0" TAB "string 30 30", true);
Oh look, the add-on that (Minecraft) posted has the output event "EditApperance" set as a PLAYER event, meaing one can edit the appearance of a player!

No really that's not what I want.
It has exactly what you want in it.

/sigh
Code: [Select]
registerOutputEvent("Player", "EditAppearance", "list setNodeColor 0 hideNode 1 unhideNode 2 setDecal 3 setFace 4" TAB "string 70 70" TAB "paintcolor 0" TAB "string 30 30", true);
Oh look, the add-on that (Minecraft) posted has the output event "EditApperance" set as a PLAYER event, meaing one can edit the appearance of a player!
It has exactly what you want in it.
Maybe he doesn't want the bots and badly made events that come with it?

/sigh
Code: [Select]
registerOutputEvent("Player", "EditAppearance", "list setNodeColor 0 hideNode 1 unhideNode 2 setDecal 3 setFace 4" TAB "string 70 70" TAB "paintcolor 0" TAB "string 30 30", true);
Oh look, the add-on that (Minecraft) posted has the output event "EditApperance" set as a PLAYER event, meaing one can edit the appearance of a player!
It has exactly what you want in it.
Nope. I want it in the same format as the bot thing, so that I can simply apply the avatar that I have when I set the event, like the bot event.

In short: All I want is the same event, just transposed into player format.

Nope. I want it in the same format as the bot thing, so that I can simply apply the avatar that I have when I set the event, like the bot event.

In short: All I want is the same event, just transposed into player format.
So you just want that one event ripped out of it? On it then.

So you just want that one event ripped out of it? On it then.
Oh, and maybe a schedule that makes the avatar stay that way until serverCmdResetMinigame(); is called.

I made it an RTB preff, so if you're in a minigame and you have it set to false then they can't change their appearances.
Please note that I did not in fact test this, so it may or may not work as advertised.

No, no, no, no, no. I want the event from the original bot events!