Author Topic: Per-Client Environment settings (and music)  (Read 1654 times)

I believe gamemodes could proffit from this, a lot, imagine you are developing a platformer, and when you finish a level you're teleported to a new one on a different setting so. a different environment would be required, same goes to music (it could be activated by a zone brick)

I apologize if this is already a thing.
« Last Edit: February 15, 2015, 05:30:30 PM by Filipe »

I really like the idea



2D music is already a thing. Now, for the environment, you could be able to modify it with light bricks, the vignette and the scenery but, as stated in the OP, it would be cool a clientsided environment, as you said.

You used to be able to modify the environment client sided before V21. Now I don't know how because Badspot blocked it.

I'm guessing a HUD with animated bitmaps but it will require a client add-on and every frame (unless BL's HUD GUIs support gifs which I doubt) giving considerable weight to the file.

(unless BL's HUD GUIs support gifs which I doubt)
It does. An example is the "GHOSTING" control.


It does. An example is the "GHOSTING" control.
No, that uses 12 separate pngs on a schedule loop

But how do UI overlays help with environment settings?
« Last Edit: February 15, 2015, 12:38:15 PM by Headcrab Zombie »

But how do UI overlays help with environment settings?

The same way they help with everything else with a UI: not relying on 50 /commands you need a manual to remember.
I can't tell you how many times I had to dig up old topics because I couldn't remember a specific command or function. I really wish mod makes would stop taking the easy way out.

I think you mean "per-client" rather than "client-sided". That way the server could place different clients in different environments.

I think you mean "per-client" rather than "client-sided". That way the server could place different clients in different environments.
Exactly. Being able to do this would open a huge range of possibilities for larger exploring/rpg servers.

I think you mean "per-client" rather than "client-sided". That way the server could place different clients in different environments.
Yes that

The same way they help with everything else with a UI: not relying on 50 /commands you need a manual to remember.
I can't tell you how many times I had to dig up old topics because I couldn't remember a specific command or function. I really wish mod makes would stop taking the easy way out.
I don't see how such a thing required animated gifs