Author Topic: things you want to be in games but will never happen  (Read 2538 times)

I want a disgusting mix between the X series and Starmade/Space Engineers


but it'll never happen so

This thread is frustrating.

You guys have a lot of good theoretical ideas. They sound very fun and it looks like you guys care a lot about them. Honestly, though, "good" concepts can turn out to be awful in practice, no matter how the good the execution is. There's always factors we don't see or know about until they come and bite us in the arse. It happens to me a lot with a lot of the stuff I prototype and design, and I reckon it's why a lot of people don't stay in the games industry for long.

I've stopped trying to thinking about ideas that are "X + Y" or "X but with Z" or just short ideas in general. If I can't write a detailed 5 page concept document on it that makes any reader know exactly what the game is like and fires their imagination to the point they're actively seeing exactly what I see while they read, it's probably a good idea that could never be executed properly.

inb4 "McJobless just wants to stuff on everything"; spending 10+ years of having ideas backfire in horrible awful ways and watching people forget themselves over while chasing a fantasy makes you kind of cynical about "good ideas".

I want a huge city. Then I  want parkour. That's about it.

inb4 "McJobless just wants to stuff on everything"

you always get really overdramatic on the subject of game design though

you always get really overdramatic on the subject of game design though
It is kind of my career-choice. I imagine somebody here would be quite upset if they were a fire-fighter and I said that all they do is spray some water at hot things.

i want Elite: Dangerous to rape No Man's Sky and make the best space sim ever with all the space rp of elite and procedural generation of NMS

I want open world in the sims 2
I want Tf2 to have one last class


I want Tf2 to have one last class
This so much. I hate odd numbers.

This thread is frustrating.

You guys have a lot of good theoretical ideas. They sound very fun and it looks like you guys care a lot about them. Honestly, though, "good" concepts can turn out to be awful in practice, no matter how the good the execution is. There's always factors we don't see or know about until they come and bite us in the arse. It happens to me a lot with a lot of the stuff I prototype and design, and I reckon it's why a lot of people don't stay in the games industry for long.

I've stopped trying to thinking about ideas that are "X + Y" or "X but with Z" or just short ideas in general. If I can't write a detailed 5 page concept document on it that makes any reader know exactly what the game is like and fires their imagination to the point they're actively seeing exactly what I see while they read, it's probably a good idea that could never be executed properly.

inb4 "McJobless just wants to stuff on everything"; spending 10+ years of having ideas backfire in horrible awful ways and watching people forget themselves over while chasing a fantasy makes you kind of cynical about "good ideas".
I'm with ya.

i want Elite: Dangerous to rape No Man's Sky and make the best space sim ever with all the space rp of elite and procedural generation of NMS
Don't forget Star Citizen.

I want an fps game that instead of leveling up overtime, everyone starts at 0 at the beginning of a match and quickly levels up and unlocks things based on how well they're doing in the match

if there's actually one like that let me know because I'd be all for that

This thread is frustrating.

You guys have a lot of good theoretical ideas. They sound very fun and it looks like you guys care a lot about them. Honestly, though, "good" concepts can turn out to be awful in practice, no matter how the good the execution is. There's always factors we don't see or know about until they come and bite us in the arse. It happens to me a lot with a lot of the stuff I prototype and design, and I reckon it's why a lot of people don't stay in the games industry for long.

I've stopped trying to thinking about ideas that are "X + Y" or "X but with Z" or just short ideas in general. If I can't write a detailed 5 page concept document on it that makes any reader know exactly what the game is like and fires their imagination to the point they're actively seeing exactly what I see while they read, it's probably a good idea that could never be executed properly.

inb4 "McJobless just wants to stuff on everything"; spending 10+ years of having ideas backfire in horrible awful ways and watching people forget themselves over while chasing a fantasy makes you kind of cynical about "good ideas".
I'm with ya.

this pretty much. it's also one of the reasons i don't really like my own idea on he previous the page, but i guess one can dream
I want an fps game that instead of leveling up overtime, everyone starts at 0 at the beginning of a match and quickly levels up and unlocks things based on how well they're doing in the match

if there's actually one like that let me know because I'd be all for that
counter strike source/global offensive gungame

I want a huge city. Then I  want parkour. That's about it.
MIRROR'S EDGE MUCH
I want an fps game that instead of leveling up overtime, everyone starts at 0 at the beginning of a match and quickly levels up and unlocks things based on how well they're doing in the match

if there's actually one like that let me know because I'd be all for that
Minimum is like that

I want there to be a better SCP game.

MIRROR'S EDGE MUCH
Problem is that Mirror's Edge:

A) Is linear and so you can't really choose your own path.
B) Spends more time inside vents and small rooms than the beautiful exterior rooftops.