Poll

summertime rp?

columbia
4 (44.4%)
to-be-named human history rp
5 (55.6%)

Total Members Voted: 9

Author Topic: Sid Jairo's Europa Forumalis: WW2 (v2) - STILL I RISE... LIKE DUST, STILL I RISE  (Read 82056 times)



looks like the rp will be ready by tomorrow, believe it or not

EDIT: triple combo


what the HECK!!!!!11?


"hey sir there's a bunch of black guys jumping and throwing spears at our tank what do"

"lmao idk just forget them up"



- indirect rule determines how well commonly forgotten or ignored corners of your empire react to self governing. also applies to neglected vassals
- power to the people places strength of resolve within your working population, boosting happiness and increasing population consciousness in foreign affairs
- civil service places a sense of moral responsibility within your population, boosting stability

- decentralization lowers the direct involvement of your government within your nation. less taxes will be collected up front, allowing poorer areas of your empire to grow their economies for a longtime boost

- free cities assigns local governors to larger settlements, lessening the chance of revolts
- levee en masse allows you to call all citizens to arms in the name of survival. may only be called when defending in a war. can also be used by large-scale rebels
- free subjects gives your people more freedom, boosting happiness

- religious tolerance lowers the threshold at which your population subjugates people of differing religions. useful for large, sprawling dominions
- cultural tolerance increases national acceptance of different cultures. useful for preventing nationalist revolts

- war cabinet assigns military leaders operating in specific theaters to act semi-independently, increasing the chance of a heroic victory
- pragmatism increases the sensibility of your government and its immediate affiliates, lowering the impact of ridiculous political decisions and unfortunate events
- abolished serfdom releases your nation from the medieval prospects of feudalism, thus encouraging future steps into industrialization



- power to the nobles encourages the influence of nobility, increasing wealth

- excellent shipwrights makes sure that every ship your nation builds is built to last
- centralization increases the involvement of your government in intranational affairs. increases tax income but reduces economic growth
- serfdom imbues your nobles with the ability to create private tracts of land with independently funded military personnel, increasing national defense

- naval drill makes sure every sailor knows his roles from top to bottom
- tribute system increases wealth gathered from vassal states
- enforced service makes it mandatory for all feudal lords to contribute their forces in times of war

- the creation of a viceroyalty in the new world will ease the economic and administrative woes of an overseas global empire. establishing a viceroyalty will allow the colony to govern itself semi-independently while paying taxes to its mother country
- marcher lords increases the number of troops vassals will contribute to a war effort, offensive or defensive
- regimental system boosts troop discipline, ensuring they're fighting as efficiently as possible

- grand navy allows you to build more and higher quality ships. truly necessary for a global empire
- grand army allows you to field a larger military. truly necessary for a contiguous behemoth
« Last Edit: April 17, 2015, 12:06:56 PM by Jairo »

UH OH JAIROS DOUBLE POSTED AGAIN




- having a dynamic court means that your ambassadors and whatnot will be constantly cycled, reducing the chances of a flustered coup
- unity of the kingdoms increases relations with other tribal unions, paving the way for peaceful annexation
- optimism increases troop morale for when the going gets tough

- benign diplomats ensures that despite being savages, more civilized nations will still take you seriously (kek)

- rumormongering allows you to sully the reputation of certain figures, potentially ruining their careers
- vetting increases the effectiveness and sneakiness of shady business
- privateering allows for more efficient trade stealing within certain areas

- forced labor permits the use of slaves to produce certain items

- supply trains makes sure that your troops are never out of ammunition or sustenance
- defensive mentality increases your troops' effectiveness while on the defensive
- whispers from the front allows more maneuverability from troops while on the field, potentially turning the tide of a battle

- doomsday gives the chance for your nation to call upon the gods to curse another nation. a cruse can entail social unrest, peasant's war, or a loss in a decisive battle

how high is the water level on the flooded map compared to the real world?

how high is the water level on the flooded map compared to the real world?
100m higher than usual

well great britain isn't really an option lol

no model countries, correct?
we can make our own

well great britain isn't really an option lol

no model countries, correct?
we can make our own
you can either invent a completely new country or you can pretend to be a historical one