Author Topic: Item-Spawning costs virtual currency  (Read 1464 times)

I need a mod that makes spawning an item using the wrench cost currency. I'm using an old cash mod, and bricks cost cash but weapons are free to spawn sadly.

Hopefully if someone makes this, they could make a simple way for way for me to set the price for each weapon/item. It don't have to be fancy, anything will do.

  Thanks~


I need a mod that makes spawning an item using the wrench cost currency. I'm using an old cash mod, and bricks cost cash but weapons are free to spawn sadly.

Hopefully if someone makes this, they could make a simple way for way for me to set the price for each weapon/item. It don't have to be fancy, anything will do.

  Thanks~
could there also be a version where the score is the money

And the more damage the weapon gives the more points it will cost am I right?

The better the weapon the more cash it costs, yes.

Points being a currency..? No.

The better the weapon the more cash it costs, yes.

Points being a currency..? No.
Why not? It would make making the whole thing significantly easier, considering points are already part of the game.

While you can already do this with VCE, VCE is obsolete and I do not recommend using it.
I think bushido has a pointshop like system that would work great for it.

I want to use the addon to make a base wars/ endless zombies type of game

I want to use the addon to make a base wars/ endless zombies type of game
The question remains, why not use the built in point system?

The question remains, why not use the built in point system?

I'm using an old cash mod, and bricks cost cash

I need weapons to cost cash, and I know VCE would work if I used a point shop system and made a weps shop, but thats not what im trying to do here. I'm not makiing some kinda of VCE system or point shop.


~Desired functionality
-You wrench a brick
-You select a gun to spawn
-You spawn the gun, it cost $250
-You pick up the gun and it un-spawns from the brick

This way theres no annoying gun shop, anyone can spawn an item from their own brick.
« Last Edit: February 22, 2015, 03:10:33 PM by tony-0222 »

Talk to Reinforcements, he has one for his base raiders server.

RPCore does it. All you need to do is package setItem(), check the UIName of the datablock about to be spawned and deduct the money from the player if he/she has enough. Otherwise, don't spawn the item and give the player a warning message. I have no problem doing it but I have the tendency of making illegible chunks of code. If no one else wants to do it, I'd freely do it.

RPCore does it. All you need to do is package setItem(), check the UIName of the datablock about to be spawned and deduct the money from the player if he/she has enough. Otherwise, don't spawn the item and give the player a warning message. I have no problem doing it but I have the tendency of making illegible chunks of code. If no one else wants to do it, I'd freely do it.
Yes, please do it.

Talk to Reinforcements, he has one for his base raiders server.
Yep, I'm admin there.  Kinda like his only without the price numbers at the end of the weapons if possible
« Last Edit: February 24, 2015, 03:58:31 PM by tony-0222 »


How so?
I really don't want to go around and bring a dead horse from the dead, but here is a link to Zack0Wack0's profile where if you see his last post was that VCE is obsolete, and its easy to see why.

The amount of exploits that bad users used it for, "controlling" players via impulse pushes, stuff like that ruined it, but aside from that he said it was not as good as he wanted and basically he said its a stuffty alternative for people who don't know how to script properly.

Someone is already working on a new variable event system, it will not be compatible with old vce events.
This really isn't the best topic for this. Just use the search button if you want to know why its obsolete, I don't really feel like looking up every single issue it had.

its a stuffty alternative for people who don't know how to script properly.
I agree with this, but
Someone is already working on a new variable event system
until this is actually available and not just being worked on, then obsolete (which means no longer used because something else has replaced it) isn't the right word

I agree with this, but until this is actually available and not just being worked on, then obsolete (which means no longer used because something else has replaced it) isn't the right word
Basically it is going to be replaced, I forgot who it was working on the replacement, but If I recall its someone who refuses to release an addon unless it is 100% polished and rid of bugs.