Author Topic: Break_In [Kickstarter]  (Read 4946 times)


My friend has started a kickstarter for his game Break_In. He has just created a basic concept demo for it for the purpose of the kickstarter. All objects, menus, GUIs, etc, are placeholder.

I am not directly involved with the development of this game, only testing.

I am promoting this here because I would like to see this game succeed and become a reality. All information can be found on the kickstarter page, but feel free to send him questions. I will answer whatever I can about it, though.


« Last Edit: February 17, 2015, 04:01:44 PM by Muzzles56 »

Duder needs seventhousand pounds for a game looking from the ps2 era.
That amount of funding is so unnecessary. When I see games like this, by one person/small indie groups, like maybe a thousand is all you need, tops.

oh my god
this looks amazing
im gonna back it up
Duder needs seventhousand pounds for a game looking from the ps2 era.
That amount of funding is so unnecessary. When I see games like this, by one person/small indie groups, like maybe a thousand is all you need, tops.
thats about 10,000 us dollars
jesus i dont think he needs that much money

Duder needs seventhousand pounds for a game looking from the ps2 era.
That amount of funding is so unnecessary. When I see games like this, by one person/small indie groups, like maybe a thousand is all you need, tops.
Did you even read the OP or the kickstarter?

All objects, menus, GUIs, etc, are placeholder.

is there a demo for this?
i wanna play it before i actually back it

is there a demo for this?
i wanna play it before i actually back it
I've asked him. He'll look into a registration function if enough people come forward. I've PM'd you a demo with login details

Duder needs seventhousand pounds for a game looking from the ps2 era.
That amount of funding is so unnecessary. When I see games like this, by one person/small indie groups, like maybe a thousand is all you need, tops.

You have to remember that with some Kickstarter campaigns, the cost is not only for the game itself but also for the developer to live off of while making the game. Some of these people quit their jobs and spend months at a time working on this game with little to no income, and you need money to live.

You have to remember that with some Kickstarter campaigns, the cost is not only for the game itself but also for the developer to live off of while making the game. Some of these people quit their jobs and spend months at a time working on this game with little to no income, and you need money to live.

Don't quit your day job for a coin toss.

Did you even read the OP or the kickstarter?

Yes.
You don't use placeholder stuff for something as important as a Kickstarter trailer.
First impressions matter a lot.

Yes.
You don't use placeholder stuff for something as important as a Kickstarter trailer.
First impressions matter a lot.
You use placeholder items for a concept demo. It's to show the concept of the game, not the technologies behind it that make it look amazing.

I get what youre saying, but you dont spend hundreds on a concept demo just to make it look nice

well judging from the kickstarter it's a nice idea and if pulled off properly it could work out great and be a really fun multiplayer game.

but i share the same opinion as most of the other people in this thread. 10k USD? i doubt it.

I've asked him. He'll look into a registration function if enough people come forward. I've PM'd you a demo with login details

woh what about me i wanna try this :(

woh what about me i wanna try this :(
Sent

I don't want to send the demo to too many people. There is only one test account present and it's not a great idea if a dozen people are all under the one account at once.

However, there will be an open demo (not beta/alpha/whatever) of the game tomorrow where players can create their own accounts to give it a spin


>Unity

lol
Unity's a good, powerful engine if you use it right. Dont be so naive