Author Topic: Break_In [Kickstarter]  (Read 4960 times)

Lets see that free demo, muzzles.
It's on the kickstarter page apparently now, literally the first header of the about section.
so this but with guns/more modern?
it sounds like a cool game tho
Yes, thank you.
I was thinking of exactly the same.
It sounds nice.
Curious to see if this succeeds or not.
Using kickstarter for this (and probably trying to not have a job at the side to financially support his living costs) is a risk that i am not sure of.
I cannot and i probably wouldn't back it though.
I got my doubts about it and am not a huge fan of kickstarting stuff in general.

Kickstarter has no paypal support...
What in the actually forget?

EDIT: Some things that bother me:
- Can't pick up AI/enemey's weapons?
- Out of ammo? too bad. You're dead.
- Game lags really hard at some point. Can't tell when or what causes it. Usually when the enemy decides to storm the building.
- Melee?
- No pause menu (esc)
- After you stole money, your cursor becomes somehow invisible and I can't click the 'main menu' button.

Untill there is melee this game should be somewhat possible. Or atleast give the pistol more ammo. You are going to steal stuff, better bring only 30 bullets.
« Last Edit: February 17, 2015, 05:02:40 PM by espio100 »

Kickstarter has no paypal support...
What in the actually forget?

EDIT: Some things that bother me:
- Can't pick up AI/enemey's weapons?
- Out of ammo? too bad. You're dead.
- Game lags really hard at some point. Can't tell when or what causes it. Usually when the enemy decides to storm the building.
- Melee?
- No pause menu (esc)
- After you stole money, your cursor becomes somehow invisible and I can't click the 'main menu' button.

Untill there is melee this game should be somewhat possible. Or atleast give the pistol more ammo. You are going to steal stuff, better bring only 30 bullets.

+ the fact that enemies can cluster inside of eachother (what the forget) means you need to keep shooting even after you see the guy go down because there's a chance there was another one inside him

edit: forget this it's unwinnable
« Last Edit: February 17, 2015, 06:26:03 PM by Juncoph »

Sneaking into the bases works a lot better.

If you're up for a massive challenge with a huge payout, raid me

Dark souls cheesing lessons are valuable for this.

mfw I raided "Nightcow" and opened up the wrong vault

Is there a way to like loving de-activate cameras or destroy them?
EDIT: And recover password?
« Last Edit: February 17, 2015, 08:45:12 PM by espio100 »

how about let me play the loving game instead of saying LOADING whenever i click something

Unity's a good, powerful engine if you use it right. Dont be so naive
No it's not, anything is powerful if "used right".
Unity is most powerful by never using it, ever, please for the sake of everyone.
« Last Edit: February 17, 2015, 09:35:24 PM by ZSNO »

Unity is like the trail version of fruity loops in the music industry.

No it's not, anything is powerful if "used right".
Unity is most powerful by never using it, ever, please for the sake of everyone.
You know the engine has to be bad when people make games such as Kerbal Space Program, Besiege, And Grow Home to name a few.
God people really need to stop using the extremely accessible and fantastic engine that is unity.   

blegh, this game is just boring once you get it to work. and gotta love how npcs spawn inside eachother..

I'm not saying it's not accessible or anything, I'm saying it runs like stuff, unless you poor a TON of work into remaking stuff
Might was well just take the time to get a good engine by then

I'm not saying it's not accessible or anything, I'm saying it runs like stuff, unless you poor a TON of work into remaking stuff
Might was well just take the time to get a good engine by then
Unity doesn't run like stuff, its entirely the developer's fault if their game runs poorly.
No matter the engine optimization is a requirement and it does require extra work.

I didn't know there was an engine in existence that magically optimized everything a developer made.
Time spent reworking all the code while switching to a new engine will be far greater that any optimization will require.
« Last Edit: February 17, 2015, 10:17:25 PM by Rainzx¹ »

Unity doesn't run like stuff, its entirely the developer's fault if their game runs poorly.
No matter the engine optimization is a requirement and it does require extra work.

I didn't know there was an engine in existence that magically optimized everything a developer made.
Time spent reworking all the code while switching to a new engine will be far greater that any optimization will require.
lol you're so ignorant that it's useless to try to argue. You're hop-skip-jumping and manipulating what I said to try to suit your needs. You try to make up your own random untrue bullstuff to try to prove your point.
I'll admit that I don't know that much about full game development, but I sure know a hell of a lot more than you do.