Author Topic: Medieval Engineers is out on early access now  (Read 3318 times)

i love how everyone is defending this even though it'sif it was some big company there would be pitchforks and torches, but since it's indie it's ok to not finish a game before making another game with the same mechanics, only a different theme
this is even worse, space engineers was released in october 23rd, 2013 which means it's been in early access two years
if medieval engineers was in production for a year they made it JUST because space engineers sold so well

also, remember how hyped dayz was? and then how people realised no one over at bohemia is doing anything to make the game run better, and that it's going to be 'early access' for ages so people can't whine about bugs?
what do you think they're doing with this
Jesus you're a moron.

Looks pretty interesting.

I just want to know if it's possible to perform subterfuge. That would be a deal-breaker for me.

What I don't understand is why the forget this guy is so dedicated about trying to talk bad about this game and without any sort of purpose whatsoever.

Not only is he being a complete ignorant dumbass and making a fool of himself, but no amount of wall text is going to make its way past the 30 foot wall of bullstuff blocking his perspective.

Ignore him.

And as said before, there has been no sign of Keen stopping any sort of progress on their first early access, which already shows against them doing anything like a cash grab, and the people working on Medieval Engineers are completely separate from the people who have been working on Space Engineers. If anything, the development of the first game has actually been getting benefits in its production from the developers of the second game.


Looks pretty interesting.

I just want to know if it's possible to perform subterfuge. That would be a deal-breaker for me.
What do you mean?

I read it as sabotage. You know. Breaking someone else's stuff secretly.

I always thought the added risk of this makes it a bit more fun. But like in Space Engineers there's options to turn off block destruction, or some sort if creative mode, I'm sure.

forests look nice, I'd love to see them become even more in depth - my only problem with the game is how stiff it feels looking around and turning your character, I may just need to up my sensitivity though

do not buy early access games

What do you mean?
Just realised I was having a complete freudian slip. I don't mean subterfuge at all. I mean undermining.

Undermining is the act of mining out a path below a persons castle walls, propping it up with wooden supports.
You then set fire to the supports so they burn away, leaving an unsupported tunnel.
The weight of the stone walls therefore causes the tunnel to collapse, and the walls/towers fall down, letting your men into the castle.

It's part of the reason why castles started to be built on hard-rock, and also for the adoption of circular towers, as before you only needed to dig out underneath one corner of a square tower, but a circular tower spreads its weight more, making subterfuge more difficult.

I'm sure they'll add that in

I'm sure they'll add that in

I hope they don't , it seems kind of cheap.

   I still think it's not right for them to put out an early access game while they have another game in early access already. The point is that they have made a commitment to the people who bought space engineers and should be putting all of their effort into finishing that game over making a new one. Just because they still have frequent updates doesn't mean anything because if they were putting the effort that they are putting into this new game, instead into space engineers they would undoubtedly finish it quicker.

   Now I'm not saying this game is bad either, as it looks very interesting and I will probably buy it when it gets released.

I hope they don't , it seems kind of cheap.
It's not really.
It's an authentic medieval strategy, and one which would have legitimate medieval "engineers" involved.

And it simply means that you have to counter that, and there are plenty of ways to do that.
Moats filled with water make it difficult for people to mine to begin with, but if they do mine with the water there, it could make it impossible for them to set fire to the supports.
You could also build on top of a large stone area, rather than softer dirt. It would either be impossible for someone to get to a location to dig out such a rocky terrain, or it would mean that sapping took far too long to be an effective tool.
Or, you can build your castle in areas with useful terrain. Having your castle against a river/sea gives you a natural defence as no one can attack you from that side to undermine, or on a rocky hill/mountain. Or even in a more traditional motte and bailey design, you can create such a large earthmound that it'd be difficult to undermine the towers.


I don't think it's something they should avoid, because it's a historically accurate tactic, and facing those sorts of threats are things that medieval people had to think about when constructing their castles.

It's not really.
It's an authentic medieval strategy, and one which would have legitimate medieval "engineers" involved.

And it simply means that you have to counter that, and there are plenty of ways to do that.
Moats filled with water make it difficult for people to mine to begin with, but if they do mine with the water there, it could make it impossible for them to set fire to the supports.
You could also build on top of a large stone area, rather than softer dirt. It would either be impossible for someone to get to a location to dig out such a rocky terrain, or it would mean that sapping took far too long to be an effective tool.
Or, you can build your castle in areas with useful terrain. Having your castle against a river/sea gives you a natural defence as no one can attack you from that side to undermine, or on a rocky hill/mountain. Or even in a more traditional motte and bailey design, you can create such a large earthmound that it'd be difficult to undermine the towers.


I don't think it's something they should avoid, because it's a historically accurate tactic, and facing those sorts of threats are things that medieval people had to think about when constructing their castles.

Well, when you put it that way...

I wonder if they'll add stuff like horses, armor, and weaponry so a castle war is possible. It would be the best thing if you could set fire to a castle with a flaming arrow.

It would be pretty cool, but from the looks of what they were saying, for the most part they aren't interested in the game being about "troops", and therefore regular warfare, instead focussing on the engineering, so castle-building and siege equipment.

Which if that is the case, it'd be kind of a shame. Because afterall, it makes sense to see a castle actually populated with people and soldiers, and for a siege to have more than 1 lone person firing a catapult.

It'd be cool if this sort of building mechanic teamed up with the combat from say, Mount & Blade.

Exactly, combat and building should go hand in hand. It would be weird if every battle was just a mad rush to build a a catapult or if you lost your siege weapon you had to discontinue the assault.