Poll

period race

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Author Topic: ABS FIESTA REDUX  (Read 1520554 times)

"SAM missed! Snowman, attacking the next target!"

Lorens gets a bead on the Erovring with the rocket CCIP and places it over the cruiser's starboard engine bank. He mashes the munitions release once more, lighting up the night sky with the ignition of a dozen more boosters.

Walt watches the carnage being laid on the Valnad for a moment. "Targeting Erovring," he states over the radio. He lines up his sights and looses plasma in the Erovring's direction.
P4 accuracy 25
Experience provides bonus of  12
Aim provides bonus of  10
Airship Target provides bonus of  20
Test taken at 67
Roll: 11 - success

The plasma cannon destroys the Erovring's starboard thrust vanes.

"SAM missed! Snowman, attacking the next target!"
Lorens gets a bead on the Erovring with the rocket CCIP and places it over the cruiser's starboard engine bank. He mashes the munitions release once more, lighting up the night sky with the ignition of a dozen more boosters.
R20 accuracy 40
Aim provides bonus of  10
Experience provides bonus of  2
Test taken at 52
Roll: 10 - success
LAMS S1 rolls to intercept rockets
Roll: 4
LAMS S2 rolls to intercept rockets
Roll: 4

The Erovring's LAMS installations shoot down about half of the rockets, the remaining bunch breaching the roosterpit.

Bell drops a chaff packet and attempts to ditch the SAM.
Jaakko drops chaff and maneuvers to evade the missile.
Blackjack base EV 68
Experience provides bonus of  10
Chaff provides bonus of  40
SAM provides penalty of  40
Test taken at 78
Roll: 78 - success

Tukreb base EV 75
Experience provides bonus of  4
Chaff provides bonus of  40
SAM provides penalty of  40
Test taken at 79
Roll: 6 - success

Both of you survive the missile, but quickly find yourselves in range of the defensive guns.

LBX accuracy 50
Aim provides bonus of  20
Test taken at 70
Roll: 63 - success

Walt is glanced by the dorsal LBX.

FLK accuracy 50
Aim provides bonus of  20
Test taken at 70
Roll: 71 - failure

Snowman's plane is buffeted by a proximity detonated shell.

LBX accuracy 50
Aim provides bonus of  20
Missile range provides penalty of  20
Test taken at 50
Roll: 33 - success

Shortsword gets plugged at range by the Tyazhelamek.

FLK accuracy 50
Aim provides bonus of  20
Missile Range provides penalty of  20
Test taken at 50
Roll: 83 - failure

Crash and Virvel end up the only ones getting off scot-free.

The Valnad continues along its sharply descending trajectory until its wing strikes windowless skyscraper rising high above the streets below. The building's top ten or so stories are smashed to rubble instantly as the airship's wing is sheared from its fuselage, the rest of the plane tumbling a few degrees and colliding nose-first with another high-rise, scattering both the building and itself across several blocks around the point of impact.

Continuing on this flight path will put you in missile range of the Chernetok and Temnabog next turn. The former is currently breaking apart under heavy PPC fire and shouldn't be giving you much trouble, but the latter has been untouched since its run-in with the last squadron of Imperial planes, and still has most of its weapons online.


Ellie gets on the horn.
"Ah stuff, Get behind me, because I'm dropping this chaff packet and that'll be it."
Ellie waits for a couple of seconds to let Gerowitz and Scorch get behind her before dropping that chaff packet and evading.
Tukreb base EV 75
Experience provides bonus of  8
Chaff provides bonus of  40
RGM 1 provides penalty of  45
RGM 2 provides penalty of  45
Test taken at 33
Roll: 75 - failure
Reroll: 20 - success


Scorch fires his EML and LCP at Kilo 2-2, drops a string of flares to avoid locks, and flies behind Ellie.
Ajka tries her best to pull in behind Ellie's chaff without bumping into Scorch, cursing under her best as she maneuvers in.
"Coming in for CM!"
Typhoon base EV 82
Chaff provides bonus of  40
RGM provides penalty of  45
Test taken at 77
Roll: 50 - success
Nosferatu base EV 87
Experience provides bonus of  8
Chaff provides bonus of  40
RGM 1 provides penalty of  45
RGM 2 provides penalty of  45
Test taken at 45
Roll: 5 - success

Nobody, in Kobalt nor Raiden, is hit by any incoming missiles. The Corsairs begin aiming their cannons at their previous targets.

Ellie locks onto Kilo 2-2 and Kilo 2-3, then fires off both MMS pods at the two planes.



Bell winces as the jet is hit.

: We should probably drop back and regroup.

Jaakko fires another burst of rockets at the Erovring.

“Agreed. Pull out of the formation and stay away from the Temnabog until we’re ready for it,”

He manuevers away from the formation, diving to avoid the Erovring’s guns.

Walter pops two chaff and evades. He follows Crash's lead and avoids the thick of the enemy formation.

"Shackling on you, Walt, watch your six," Lorens drops his speed and starts trailing the Skepna. He crosses through the two chaff clouds and jinks back out as the gunship's massive wake turbulence buffets the Tornado.

"Guns on 1-4!"

Ajka fires her guns at Pistol 1-4 before entering evasive maneuvers to throw her bandits off her tail.

Scorch fires his EML and LCP at Pistol 1-3, then maneuvers to make himself a difficult target.
« Last Edit: September 27, 2018, 02:52:16 PM by Gojira »

Bell winces as the jet is hit.

: We should probably drop back and regroup.
Jaakko fires another burst of rockets at the Erovring.
“Agreed. Pull out of the formation and stay away from the Temnabog until we’re ready for it,”
He manuevers away from the formation, diving to avoid the Erovring’s guns.
R20 accuracy 40
Experience provides bonus of  4
Test taken at 44
Roll: 39 - success

A handful of rockets impact along the cruiser's wing.

Walter pops two chaff and evades. He follows Crash's lead and avoids the thick of the enemy formation.
Skepna base EV 46
Experience provides bonus of  12
Chaff provides bonus of  80
SAM 1 provides penalty of  40
SAM 2 provides penalty of  40
Test taken at 58
Roll: 51 - success

"Shackling on you, Walt, watch your six," Lorens drops his speed and starts trailing the Skepna. He crosses through the two chaff clouds and jinks back out as the gunship's massive wake turbulence buffets the Tornado.
Tornado base EV 68
Experience provides bonus of  2
Chaff provides bonus of  80
SAM 1 provides penalty of  40
SAM 2 provides penalty of  40
Test taken at 70
Roll: 75 - failure

One of the SAMs meets you on the other side of the chaff cloud.

The airships aren't keen on just allowing you to slip away, and continue firing until you're out of range:

LBX accuracy 50
Aim provides bonus of  20
Missile Range provides penalty of  20
Test taken at 50
Roll: 51 - failure

Walt nearly gets hit by the Erovring.

FLK accuracy 50
Aim provides bonus of  20
Missile Range provides penalty of  20
Test taken at 50
Roll: 60 - failure

Another flak shell bursts overhead and ahead of Lorens, the resultant shrapnel leaving several cracks in the canopy.

LBX accuracy 50
Aim provides bonus of  20
Missile range provides penalty of  20
Test taken at 50
Roll: 49 - success

Shortsword takes a hit to the wing as she retreats.

FLK accuracy 50
Aim provides bonus of  20
Missile Range provides penalty of  20
Test taken at 50
Roll: 77 - failure

Crash once again slips away untouched, only this time he has a SAM on his ass.



Ellie locks onto Kilo 2-2 and Kilo 2-3, then fires off both MMS pods at the two planes.
Flanker base EV 75
Experience provides bonus of  8
Flares provides bonus of  40
MMS x6 provides penalty of  30
Test taken at 93
Roll: 65 - success

Fulcrum base EV 75
Experience provides bonus of  6
MMS x6 provides penalty of  30
Test taken at 51
Roll: 80 - failure

2-2 gets away, but isn't able to contribute this turn. Kilo 2-3 is shot down.

"Guns on 1-4!"

Ajka fires her guns at Pistol 1-4 before entering evasive maneuvers to throw her bandits off her tail.
AKM accuracy 55
Experience provides bonus of  8
Test taken at 63
Roll: 19 - success

PPC accuracy 60
Experience provides bonus of  8
Test taken at 68
Roll: 46 - success

Ajka sends a Gauss round right down the right-side intake, separating the plane from its wing and doing untold damage to the engine. This is then followed up with two PPCs to center mass, destroying the plane completely.

Scorch fires his EML and LCP at Pistol 1-3, then maneuvers to make himself a difficult target.
EML accuracy 45
Missile Range provides penalty of  20
Test taken at 25
Roll: 55 - failure

LCP accuracy 55
Missile Range provides penalty of  20
Test taken at 35
Roll: 4 - success

You hit Pistol 1-3, drawing its ire as it begins evading.

PPC accuracy 60
Experience provides bonus of  12
Aim provides bonus of  20
Called Shot (roosterpit) provides penalty of  20
Test taken at 72
Roll: 72 - success

Xiaomei sends a particle stream through Pistol 1-1's head, covering Ajka.

The surviving Corsairs open fire.
P3 accuracy 50
Experience provides bonus of  6
Aim provides bonus of  20
Missile Range provides penalty of  20
Test taken at 56
Roll (1-2): 79 - failure
Roll (2-1): 35 - success
Roll (2-2): 7 - success
Roll (2-3): 60 - failure
Roll (2-4): 58 - failure

: [stuff! stuff! I've lost all control!]

Nagato and Gerowitz both get hit, the former's plane going down a heap of burning slag, the latter's being tough enough to stay airworthy (albeit on the verge of overheating and having lost one of its cannons).

Corsairs hit the turbo and will be entering gun range next turn.



Several thousand feet below, Ash is looking for friendly forces. Being a pure blooded Mercanan city slicker, he would have thought that navigating from street level would be no problem, but he's found himself hopelessly lost. Rather than the ordered grids he is used to back home, the Gothic capital city is a bizarrely disorganized labyrinth of winding cobblestone streets and footpaths occasionally crossed by actual asphalt-paved roads that don't appear to go straight in either direction the few times he's found one. Twice, he's found what he can only assume to be entrances to underground mass transit, but both times they have been locked down tight. The mandatory blackout hasn't helped navigation in the slightest (not that he'd be able to read the signage anyway), nor has the repetitive concrete architecture, and the air raid sirens howling through the endless concrete halls around him are enough to drive one mad.
« Last Edit: September 27, 2018, 06:32:43 PM by Qwepir »

Scorch drops three strings of flares and evades.
« Last Edit: September 27, 2018, 04:13:01 PM by Gojira »

"Gerowitz defending!"

Ajka pops three flares and enters evasive manouvers.
« Last Edit: September 27, 2018, 04:26:48 PM by ZombiLoin »

Ash rolls back his left sleeve to check his watch. Daylight is another three hours away, the dial reads. The pale green glow of the tritium markings serves as the only visible light source in the neighborhood. Unsure of how long he has, Ash tries to forge East, to further distance himself from the metropolis and the bombers' flight path. He attempts to recall any landmarks he might've sighted on the way down.

Further West, Lorens winds up dangerously close to returning to earth himself as one of the SAM warheads slams the Tornado, followed by a peppering of flak shrapnel over the whole of the fighter.

"stuff! I'm hit! Next run might be my last!"

Bitchin' Betty pleads in Gothic, reading out loud the lit warning symbols on the annunciator panel like Lorens' last rites. He mashes the fault acknowledgement button, tests the power lever and checks the gauges for leaks.
« Last Edit: September 27, 2018, 11:07:41 PM by NoZoner »

Ellie drops two flares and attempts to shake the missiles.

"AWACS, how much time do we have left?!" Jaakko calls.

He is alerted to a missile launch, and evades, dropping a string of flares behind him.

"AWACS, how much time do we have left?!" Jaakko calls.

He is alerted to a missile launch, and evades, dropping a string of flares behind him.
Tukreb base EV 75
Experience provides bonus of  4
Chaff provides bonus of  40
SAM provides penalty of  40
Test taken at 79
Roll: 55 - success

: Enemy bomber formation has engaged Battlefleet Indomitus and has inflicted serious damage, and they have not deviated from their course as anticipated earlier. They are currently 40 miles from the primary target, and will be upon it in less than seven minutes.




Scorch drops three strings of flares and evades.
Typhoon base EV 84
Flares provides bonus of  120
AAM 1 provides penalty of  35
AAM 2 provides penalty of  35
Test taken at 132
Roll: 1 - success

Scorch very nearly shakes the plane apart evading the missiles, but comes out the other end in (mostly) one piece.

"Gerowitz defending!"

Ajka pops three flares and enters evasive manouvers.
Nosferatu base EV 87
Experience provides bonus of  8
Flares provides bonus of  120
AAM 1 provides penalty of  35
AAM 2 provides penalty of  35
AAM 3 provides penalty of  35
Test taken at 110
Roll: 25 - success

: [Missiles took the bait, you're in the clear.]

Ellie drops two flares and attempts to shake the missiles.
Tukreb base EV 75
8 provides bonus of  8
Flares provides bonus of  80
AAM 1 provides penalty of  35
AAM 2 provides penalty of  35
Test taken at 93
Roll: 79 - success

And Ellie lives too.

PPC accuracy 60
Experience provides bonus of  12
Aim provides bonus of  10
Called Shot (roosterpit) provides penalty of  20
Test taken at 62
Roll: 70 - failure

Corsair base EV 75
Experience provides bonus of  8
Flares provides bonus of  40
AAM  provides penalty of  35
MMS x12 provides penalty of  60
Test taken at 28
Roll: 62 - failure

Yamashiro splashes one of the interceptors.

Since everyone used flares, the Corsairs are happy to fall back on their guns instead.
P3 accuracy 50
Experience provides bonus of  6
Aim provides bonus of  20
Missile Range provides penalty of  20
Test taken at 56
Roll (1-3): 95 - fug
Roll (2-3): 76 - failure

Scorch sees a green flash directly ahead as he comes out of his evasive loop and shuts his eyes, bracing for the worst- but when he opens them again he sees two gouts of green flame spraying out either side of his adversary's fuselage.
: AAUGH, what the forget just happened!?



Ash rolls back his left sleeve to check his watch. Daylight is another three hours away, the dial reads. The pale green glow of the tritium markings serves as the only visible light source in the neighborhood. Unsure of how long he has, Ash tries to forge East, to further distance himself from the metropolis and the bombers' flight path. He attempts to recall any landmarks he might've sighted on the way down.
The poor lighting conditions made it quite difficult to determine any landmarks on your descent- the only sources of light you saw were a result of anti-aircraft fire. A brief burst of gunfire here, a sustained laser beam there, and one instance of a missile launch from what you'd guess couldn't be more than two minute's run east from where you planted your feet- this being before you began to wander.
Try as you might to head east, the road ahead begins curving north. A possible alternate path presents itself in the form of a narrow alleyway to your left that seems to cut across southeast, with what looks like a dim yellow light on the other end. Lastly, there is a tremendous crashing noise as something impacts with the ground some distance behind you, around the bend to the west. The fact that it didn't explode means that it may be an escape capsule or downed plane- or just a piece of debris.