Bell winces as the jet is hit.
: We should probably drop back and regroup.
Jaakko fires another burst of rockets at the Erovring.
“Agreed. Pull out of the formation and stay away from the Temnabog until we’re ready for it,”
He manuevers away from the formation, diving to avoid the Erovring’s guns.
R20 accuracy 40
Experience provides bonus of 4
Test taken at 44
Roll: 39 - successA handful of rockets impact along the cruiser's wing.
Walter pops two chaff and evades. He follows Crash's lead and avoids the thick of the enemy formation.
Skepna base EV 46
Experience provides bonus of 12
Chaff provides bonus of 80
SAM 1 provides penalty of 40
SAM 2 provides penalty of 40
Test taken at 58
Roll: 51 - success"Shackling on you, Walt, watch your six," Lorens drops his speed and starts trailing the Skepna. He crosses through the two chaff clouds and jinks back out as the gunship's massive wake turbulence buffets the Tornado.
Tornado base EV 68
Experience provides bonus of 2
Chaff provides bonus of 80
SAM 1 provides penalty of 40
SAM 2 provides penalty of 40
Test taken at 70
Roll: 75 - failureOne of the SAMs meets you on the other side of the chaff cloud.
The airships aren't keen on just allowing you to slip away, and continue firing until you're out of range:
LBX accuracy 50
Aim provides bonus of 20
Missile Range provides penalty of 20
Test taken at 50
Roll: 51 - failureWalt nearly gets hit by the Erovring.
FLK accuracy 50
Aim provides bonus of 20
Missile Range provides penalty of 20
Test taken at 50
Roll: 60 - failureAnother flak shell bursts overhead and ahead of Lorens, the resultant shrapnel leaving several cracks in the canopy.
LBX accuracy 50
Aim provides bonus of 20
Missile range provides penalty of 20
Test taken at 50
Roll: 49 - successShortsword takes a hit to the wing as she retreats.
FLK accuracy 50
Aim provides bonus of 20
Missile Range provides penalty of 20
Test taken at 50
Roll: 77 - failureCrash once again slips away untouched, only this time he has a SAM on his ass.

Ellie locks onto Kilo 2-2 and Kilo 2-3, then fires off both MMS pods at the two planes.
Flanker base EV 75
Experience provides bonus of 8
Flares provides bonus of 40
MMS x6 provides penalty of 30
Test taken at 93
Roll: 65 - success
Fulcrum base EV 75
Experience provides bonus of 6
MMS x6 provides penalty of 30
Test taken at 51
Roll: 80 - failure2-2 gets away, but isn't able to contribute this turn. Kilo 2-3 is shot down.
"Guns on 1-4!"
Ajka fires her guns at Pistol 1-4 before entering evasive maneuvers to throw her bandits off her tail.
AKM accuracy 55
Experience provides bonus of 8
Test taken at 63
Roll: 19 - success
PPC accuracy 60
Experience provides bonus of 8
Test taken at 68
Roll: 46 - successAjka sends a Gauss round right down the right-side intake, separating the plane from its wing and doing untold damage to the engine. This is then followed up with two PPCs to center mass, destroying the plane completely.
Scorch fires his EML and LCP at Pistol 1-3, then maneuvers to make himself a difficult target.
EML accuracy 45
Missile Range provides penalty of 20
Test taken at 25
Roll: 55 - failure
LCP accuracy 55
Missile Range provides penalty of 20
Test taken at 35
Roll: 4 - successYou hit Pistol 1-3, drawing its ire as it begins evading.
PPC accuracy 60
Experience provides bonus of 12
Aim provides bonus of 20
Called Shot (roosterpit) provides penalty of 20
Test taken at 72
Roll: 72 - successXiaomei sends a particle stream through Pistol 1-1's head, covering Ajka.
The surviving Corsairs open fire.
P3 accuracy 50
Experience provides bonus of 6
Aim provides bonus of 20
Missile Range provides penalty of 20
Test taken at 56
Roll (1-2): 79 - failure
Roll (2-1): 35 - success
Roll (2-2): 7 - success
Roll (2-3): 60 - failure
Roll (2-4): 58 - failure
: [stuff!
stuff! I've lost all control!]
Nagato and Gerowitz both get hit, the former's plane going down a heap of burning slag, the latter's being tough enough to stay airworthy (albeit on the verge of overheating and having lost one of its cannons).
Corsairs hit the turbo and will be entering gun range next turn.

Several thousand feet below, Ash is looking for friendly forces. Being a pure blooded Mercanan city slicker, he would have thought that navigating from street level would be no problem, but he's found himself hopelessly lost. Rather than the ordered grids he is used to back home, the Gothic capital city is a bizarrely disorganized labyrinth of winding cobblestone streets and footpaths occasionally crossed by actual asphalt-paved roads that don't appear to go straight in either direction the few times he's found one. Twice, he's found what he can only assume to be entrances to underground mass transit, but both times they have been locked down tight. The mandatory blackout hasn't helped navigation in the slightest (not that he'd be able to read the signage anyway), nor has the repetitive concrete architecture, and the air raid sirens howling through the endless concrete halls around him are enough to drive one mad.