It is a long flight out to your designated coordinates, and you are now in disputed territory. Though there is no fighting going on at the moment, the rebels have no claim to this area; and encountering enemy units is not only possible, but probable.
Havoc-1 arrives at nav-point Gamma, a medium-density industrial area. There are a number of sizable warehouses around that seem like they would be a likely spot to hide something large in, and the flat, barren roofs commonly seen on the buildings in the area mean that anyone attempting to fire on you from one of them would be doing so at great personal risk to themselves. There are no missile launchers or even military assets of any description in plain sight at this time, you may either move on or conduct a more thorough investigation.
Havoc-2 and 3 arrive at nav-point Beta, a commercial district built up around an avenue choked with evening rush-hour traffic. With lots of small stores, car dealerships, and parking lots, this is hardly an ideal place to conceal an enormous 8x8 missile transport; though the area is full of cover ambushing forces could utilize. None of you are able to spot any missile launchers, though you do notice a large utility vehicle in the traffic painted in a similar shade of grey to Imperial military vehicles. You are currently too high up to be certain of what it is based on eyeballing it alone.
