Mission Theme
Bell fires off four AAMs at Transport-1 before peeling off and deploying her sole chaff packet to evade.
Morgenstern base EV 60
Experience provides bonus of 2
RGM 1 provides penalty of 35
RGM 2 provides penalty of 35
Chaff provide bonus of 40
Test taken at EV 32
Roll: 33 - failure
Test failed.One of the RGMs connects with your fuselage, and your plane begins to break up around you.
Walt pops a flare and fires a tag beacon at Attacker 1-1
"Tagging the morgen, light him up."
Raven base EV 77
No piloting bonuses or penalties
MML x2 provides penalty of 60
Flares provide bonus of 40
Test taken at EV 57
Roll: 8 - success
Test passed
Morgenstern base EV 60
Experience provides bonus of 8
TAG provides penalty of 20
Test taken at EV 48
Roll: 72 - failed
Test failed.It's tagged.
Gus pops a packet of flares and evades.
PAK FA base EV 78
Experience provides bonus of 2
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
Flares provide bonus of 40
Test taken at EV 70
Roll: 68 - success
Roll granted by Supermaneuverable: 75 - failure
Test passed.You evade the missile, but the flanker capitalizes on your distraction and makes an attempt to get behind you now that you're in gun range.
Flanker base EV 75
Experience provides bonus of 4
Test taken at 79
PAK FA base EV 78
Experience provides bonus of 2
Test taken at 80
Flanker rolls to pursue: 65 - success by 1 degree
Roll granted by Supermaneuverable: 19 - success by 6 degrees
PAK FA rolls to evade: 92 - failure
Roll granted by Supermaneuverable: 47 - success by 3 degrees
Flanker successfully pursues PAK FAClearly not some indentured mook like the previous waves, the enemy pilot successfully initiates a chase.
"stuff!"
I fire everything at Transport 1 once it's in range. I have to eject if I get another missile firing at me, which sucks, because the Razorback is nice.
I'm so sorry, Yukamo.
1-6 fires a single HSM before abandoning its pursuit of you.
Jaakko continues speeding towards the transport group.
You are finally in missile range. The transports will be on top of the base next turn.
In a single instant wracked with desperation and muddled by tachypsychia, Richard makes the decision to outrun the incoming missiles. He turns the Talon away, sweeps the wings and pushes the fusion engines to their limits. He prays to the gods that his craft can accelerate fast enough to get away.
The missiles keeps chasing you, though it is gaining ground much slower. At best, you've bought yourself some time. At worst, you're going to abandon your team.
Attacker 1-5 shoots two heatseekers at Tourist, and 1-2 shoots an MMS12 at Walt. 1-1 has gone completely defensive.
We have company! We're going to need to get armed very quickly!
: Armed? Are you insane? We're not going to fight off an invasion, there are people here to do that for us!
She pulls up in front of the barracks and gets out.
: We just need to get indoors, and let the army...
She notices the transports cresting the treeline.
: handle... it...