inb4actual trashcans
3 Power Armor units against 3 Kintharian Nanosuit Commandos, both out in the open without cover saves at a distance of 24"
Kintharian Commandos go first, engage armor mode, giving them a 4+/6++, and +1 toughness.
Kintharian Commandos fire three Light Railgun shots
Kintharians roll to hit: 3, 2, 6, 2 hits.
Kintharians roll to wound: 4, 1. 1 wound. Light railgun ignores 3+ saves and has enough strength to instantly kill a power armored unit.Imperial turn. Remaining two trashcans open up with their Rotorguns.
Imperials roll to hit: 2, 5, 2, 4, 4, 3, 6, 4. 6 hits.
Imperials roll to wound: 2, 1, 6, 2, 5, 1. 4 wounds.
Kintharians roll invulns: 6, 4, 3, 2. 1 save.Imperials allocate three wounds to two models, both nanosuits die.
On the other hand, at higher ranges:
Three Kintharian Commandos engaging Three Imperial Power Armors at 36". Power armor has one not-Markerlight token on it.
Kintharian turn: Kintharians burn a token on the Power Armor squad, giving them one extra BS against the squad. In addition, they engage Armor. Kintharians fire their Light Railguns.
Kintharians roll to hit: 4, 6, 2. At BS 5, they're rolling for 2 and up to hit. 3 hits.
Kintharians roll to wound: 3, 3, 1. 2 wounds.Two Power Armored soldiers go down instantly.
Imperial turn: Remaining Power Armor fires with his machine gun.
Imperials roll to hit: 1, 4, 2. 1 hit.
Imperial rolls to wound: 3. 1 wound.
Kintharians roll armor saves. 3. Kintharians take the wound and lose a Commando.Kintharian turn: Remaining Kintharian Commandos fire their Railguns.
Kintharians roll to hit: 5, 6. Two hits, even with BS4.
Kintharians roll to wound: 3, 5. Two wounds, trashcan dies.Commandos are loving scary. Don't even get me started on a full squad of 10 Huitz Commandos.