Player has timed out [invalid connection]
like if something comes up and you can't participate, that's totally fine, just
please let me know so the other people arent shafted when i create an encounter with NPCs that is accounting for a player who isn't actually there
oh well, that's what npcs are for even if it is a very less-than-optimal solutionWalter punches forward to get the AA to track him and drops the UGB onto the side of the reactor building to create an opening.
"Here's your chance, get in there if you can."
Walt pulls up away from the reactor and goes out over the building anticipating missile locks
SPAAG [2 pair AC5] accuracy 50
Experience provides bonus of 4
Gun range provides no bonuses or penalties
Aimed shot provides bonus of 10
Colossal target provides bonus of 10
Test taken at 74
Pair 1 Roll: 85 - failure
Reroll granted by duplicate weapon: 36 - success by 4 degrees
Result: 2 hits to fuselage
Pair 2 Roll: 94 - failure
Reroll granted by duplicate weapon: 30 - success by 5 degrees
Result: 2 hits to roosterpit
SPAAG [2 pair AC5] accuracy 50
Experience provides bonus of 4
Gun range provides no bonuses or penalties
Aimed shot provides bonus of 10
Colossal target provides bonus of 10
Test taken at 74
Pair 1 Roll: 63 - success by 2 degrees
Result: 2 hits to fuselage
Pair 2 Roll: 67 - success by 1 degree
Result: 1 hit to left wing
Final tally:
4 hits to fuselage
2 hits to roosterpit
1 hit to left wingThe anti-air guns lay into you with a hail of cannonfire
(and a lot of bad and mediocre rolls, jesus), but once again the Shikra soaks it up without complaining. The armored roosterpit module holds up surprisingly well to the incoming shells, which is to say none of them manage to break through, but it is unlikely to be able to withstand any more punishment. The bomb drops right into the side wall, blasting it in and revealing the fragile gubbins within to the outside world.
Fortunately, most of the SAMs around the outer rim were knocked out by you or your allies, but three separate launchers closer inwards acquire a lock and fire as you pitch upwards and grab some sky.
Lorens watches Walter weave into the buildings.
"Well, I guess we're gonna be doing this the hard way after all!" The A-10 follows in after the Shikra.
Warthog base EV 62
Experience provides bonus of 5
Large size provides penalty of 5
Test taken at 62
Roll: 68 - failure by 1 degreeYou also manage to set up your run down the same path as Walt, but not without leaving a souvenir behind. The SPAAGs are still shooting at Walt even after he flies away, leaving nothing between you and the exposed reactor.
He fires two more AAMs at Typhoon 1.
Typhoon base EV 84
Experience provides bonus of 4
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Flares provide bonus of 40
Test taken at 58
Roll: 63 - failure by 1 degree
Test partially failedOne of the missiles hits the typhoon, and it starts climbing to get away. Its two partners that weren't chasing Ellie are now diving at you instead, one of them launching a pair of heatseekers.
Ellie sees the two Typhoons descending on the Widow.
"Wow, thanks squad leader."
Ellie fires two AAMs at Typhoon 4 and punches the throttle to keep them from getting a cannon shot lined up.
Typhoon base EV 84
Experience provides bonus of 4
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Flares provide bonus of 40
Test taken at 58
Roll: 85 - failure by 3 degrees
Test failedYou blow away the Typhoon, and its partner opens fire on you with gun and missile.
RAC accuracy 45
Experience provides bonus of 4
Missile range provides penalty of 20
Aimed shot provides bonus of 20
Medium target provides no bonuses or penalties
Test taken at 49
Roll: 44 - success by 1 degree
Result: 1 hit to fuselage"This is Mjolnir 1-6, I'm going to need some help here."

: Understood. Virvel, get in there.

: Oh,
yes! I'm on my way,
"Skyguy", just try not to get killed!
