Mission Theme"Already learned my mistake with these, Don't leave them undisturbed. They're cheeky enough to fire at you from missile range, TAG beacon out."
Walter fires his last TAG then waits a moment to fire 4 additional JSM at the Sol
"Fox 2 ripple on the Sol," Jaakko calls out. He fires 4 HSMs at the fighter.
Sol base EV 90
Experience provides bonus of 6
TAG provides penalty of 20
Test taken at 76
Roll: 34 - success
Test passed
Typhoon base EV 84
Experience provides bonus of 6
Test taken at 90
Roll: 67 - success
Test passed
Typhoon base EV 84
Experience provides bonus of 6
Test taken at 90
Roll: 67 - success
Test passed
Sol base EV 90
Experience provides bonus of 6
JSM 1 provides penalty of 20
JSM 2 provides penalty of 20
JSM 3 provides penalty of 20
JSM 4 provides penalty of 20
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
HSM 3 provides penalty of 25
HSM 4 provides penalty of 25
180
Flares provide bonus of 120
Test taken at 36
Roll: 66 - failure
Roll granted by Supermaneuverable: 22 - success
Test passedUnder a blanket of flares from its teammates, the Sol evades all incoming munitions and levels itself back to face Virvel.
HDR base accuracy 60
Missile range provides penalty of 20
Large target provides bonus of 5
Test taken at 45
Roll: 58 - failure
Result: Miss
: Whoa! That's it, I'm taking this guy-

: No you aren't, you will execute the order you've been given. Mjolnir will handl-

: Are you
trying to get me
killed?
:
Mjolnir will handle the Sol.Lorens continues flying towards the destroyer. He puts the coilgun CCIP reticle on the rear PPC turret and depresses the trigger.
KSM base accuracy 50
Radar Range provides penalty of 60
Medium target provides no bonus or penalty
Test taken at -10
Roll: 26 - failure
Result: MissThe destroyer is still so far out that guns simply aren't viable.
Coming out of their flare screening maneuver, the Typhoons launch a pair of all-aspects each at their targets.

: Uh-

: I see them, don't worry.
GSCRAM Rolls to jam Missiles
AAM 1: 33 - Missile Destroyed
AAM 2: 56 - Missile Destroyed
AAM 3: 67 - EV Penalty Halved
AAM 4: 92 - Scrambling Failed
: I'm worried.
Blackjack base EV 68
Experience provides bonus of 8
AAM 1 provides penalty of 18
AAM 2 provides penalty of 35
Flares provide bonus of 80
Test taken at 103
Roll: 53 - success
Test passedFrisk is forced to briefly break formation to evade the two missiles, and sounds quite annoyed about it.

: Yeah, nice job there. Worked like a charm.

: It's not
my fault this stupid thing didn't work.
Typhoon base EV 84
Experience provides bonus of 6
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
AAM 3 provides penalty of 35
Flares provide bonus of 40
Test taken at 25
Roll: 39 - failure
Test failed
HFLK Accuracy 50
Experience provides bonus of 10
Missile Range provides penalty of 20
Test taken at 30
Roll: 32 - failure
Reroll granted by duplicate weapon: 19 - success
Result: 1 hit to right wingKommandant destroys one of the Typhoons with his all-aspects, and deals some serious damage to the other with the twin flak cannons.
3 turns until Gun range against the fighters.
1 turn until Missile range on the destroyer.

Gus grabs an AKR from the floor as well as a militia plate carrier from one of the unfortunate corpses, scavenging a trauma kit and some extra ammo as well. It fits, if not very comfortably. He turns off and discards the radio. Keeping an eye out for anything else useful or of note in the restaurant, he retrieves the supplies he has from the bathroom and slips the helmet back on, turning his GPS as well as the transponder back on.
Gus ThemeA glance at your GPS unit reveals that you went down on the south side of the city. This, combined with seeing the Imperial forces liesurely strolling past, is a pretty solid indicator that the only friendly forces you are likely to encounter in this area will be in the same condition as the Militia in this room.
Equipment has been updated:
Medium Ballistic Vest (3 Armor Points)
Flight Helmet w/ built-in communicator (2 Armor Points)
Utility Knife
Paracord (how much?)
AKR rifle
2x 30-round magazines
Satchel of 90 loose 7.62x51mm bullets
.40 pistol
2x 10-round magazines
2x Flares
GPS unit
Trauma Kit (single-use +20 to Medicae test)