Mission Theme"Well if our communications start getting jammed by heavy metal again we'll know what's up."
Walter targets Musca-20 and fires a vortex missile, along with a JSM
" Vortex out, If you've got the moment lock Musca-20."
Musca base EV 60
VTM provides penalty of 20
Test taken at 40
Roll: 75 - failure
Result: hit
Musca base EV 60
VTM provides penalty of 20
Test taken at 40
Roll: 55 - success
Result: miss
Musca base EV 60
VTM provides penalty of 20
Test taken at 40
Roll: 78 - failure
Result: hit
Musca base EV 60
VTM provides penalty of 20
Test taken at 40
Roll: 37 - success
Result: missThree drones are taken out by the Vortex missile.
Gus fires off his last HSM at Culex-3, dropping two flares just to be sure.
Musca base EV 60
HSM provides penalty of 25
Test taken at 35
Roll: 18 - success
Result: missThe drone darts around the incoming missile.
Jaakko is greatly annoyed by the crack of an impact against his aircraft, as well as the missile warning deafening him. He drops 3 strings of flares, and fires another AAM at Vespid-9.
Vespid base EV 55
Mothership guidance provides bonus of 20
AAM 1 provides penalty of 35
Test taken at 40
Roll: 72 - failure
Test failedThe drone takes a hit, but remains operational.
"..."
Markus fires two HSMs each at the same drones.
Musca base EV 60
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
Test taken at 10
Roll: 32 - failure
Test failed
Musca base EV 60
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
Test taken at 10
Roll: 65 - failure
Test failedThe two drones are put down.
Faw watches the friendly indicators on his HUD light up several times.
"Multiple missiles coming at us, popping scramblers now."
Faw activates the G-SCRAM and hopes for the best.
scrambler rolls to destroy missiles
Crash:
AAM 1: 42 - missile destroyed
HSM 1: 53 - missile destroyed
HSM 2: 1 - missile destroyed
HSM 3: 66 - EV penalty halved
Tippy:
AAM 1: 84 - scrambling failed
AAM 2: 35 - missile destroyed
AAM 3: 64 - EV penalty halved
Tempest:
AAM 1: 25 - missile destroyed
AAM 2: 84 - scrambling failed
HSM 1: 28 - missile destroyed
HSM 2: 4 - missile destroyed
HSM 3: 40 - missile destroyed
Snowman:
AAM 1: 42 - missile destroyed
AAM 2: 79 - EV penalty halved
HSM 1: 5 - missile destroyed
HSM 2: 75 - EV penalty halved
Caesar:
HSM 1: 24 - missile destroyed
HSM 2: 8 - missile destroyed
HSM 3: 73 - EV penalty halved
Blackeye:
HSM 1: 85 - scrambling failed
HSM 2: 80 - scrambling failed
HSM 3: 5 - missile destroyedThe scrambler does most of the heavy lifting, destroying more than half of the incoming missiles.
He drops 3 strings of flares
Fenrir base EV 91
Experience provides bonus of 9
HSM provides penalty of 13
Flares provide bonus of 120
Test taken at 207
Roll: 42 - success
Test passedTippy pops 2 flares and evades
Wyvern base EV 100
AAM 1 provides penalty of 18
AAM 2 provides penalty of 35
Flares provide bonus of 120
Test taken at 127
Roll: 54 - success
Test passedGus drops two flares just to be sure.
PAK FA base EV 78
Experience provides bonus of 9
AAM provides penalty of 18
Flares provide bonus of 80
Test taken at 132
Roll: 42 - success
Test passedThe Raven screams its missile approach warning tone, imploring the pilot to act out of self-preservation. Lorens heeds its call and prepares to fight for his life.
"Gah, forget! That's four inbound on me! Copy on active scramble, Snowman defending!"
Remembering how stuffty the interceptor's IR signature is, Lorens quickly drops the power and dives, careful not to show the Raven's rear or underside. He releases two of his own flare packets in the event that the scrambler lets a missile through.
Raven base EV 77
Experience provides bonus of 9
AAM 1 provides penalty of 18
HSM 1 provides penalty of 13
Flares provide bonus of 80
Test taken at 132
Roll: 42 - success
Test passedMiG-29 base EV 77
HSM 1 provides penalty of 13
Test taken at 64
Roll: 44 - success
Test passed
MiG-29 base EV 77
HSM 1 provides penalty of 25
HSM 2 provides penalty of 25
Flares provide bonus of 40
Test taken at 67
Roll: 55 - success
Test passedNobody is harmed by missiles this turn.
Culexes attacking Crash:
Micro-Pulse Laser accuracy 45
Missile Range provides penalty of 20
Large target provides bonus of 5
Test taken at 30
Rolls: 64, 69, 30, 98
Result: 1 hit to roosterpit
Culexes attacking Tippy:
Micro-Pulse Laser accuracy 45
Missile Range provides penalty of 20
Large target provides bonus of 5
Test taken at 25
Rolls: 56, 82
Result: miss
Culexes attacking Tempest:
Micro-Pulse Laser accuracy 45
Missile Range provides penalty of 20
Large target provides bonus of 5
Test taken at 25
Rolls: 78, 23
Result: 1 hit to fuselage
Culexes attacking Snowman:
Micro-Pulse Laser accuracy 45
Missile Range provides penalty of 20
Large target provides bonus of 5
Test taken at 25
Rolls: 63, 77
Result: miss
Culexes attacking Caesar:
Micro-Pulse Laser accuracy 45
Missile Range provides penalty of 20
Large target provides bonus of 5
Test taken at 25
Rolls: 22, 16, 4
Result: 3 hit to fuselage, 1 hit to right rear quarter
Culexes attacking Blackeye:
Micro-Pulse Laser accuracy 45
Missile Range provides penalty of 20
Large target provides bonus of 5
Test taken at 25
Roll: 71, 5
Result: 2 hits to fuselage
Vespidae attacking Jaakko:
Pulse Laser accuracy 50
Missile Range provides penalty of 20
Large target provides bonus of 5
Test taken at 35
Rolls: 60
Result: miss
Vespidae attacking Tempest:
Pulse Laser accuracy 50
Missile Range provides penalty of 20
Test taken at 30
Roll: 64
Result: miss
Vespidae attacking Caesar:
Pulse Laser accuracy 50
Missile Range provides penalty of 20
Test taken at 30
Roll: 40
Result: missBut some of you are pelted with gunfire. Additionally, Caesar picks up some more heatseekers.
New contacts at radar range. Scarabs will be in missile range in 3 turns.
Drones in gun range of Crash, Tippy, Tempest, and Snowman next turn; Walter and Scorch in two. Gladiator and Aero are now in missile range.
Hyperions are now in missile range, gun range in 2 turns.
