Poll

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Author Topic: ABS FIESTA REDUX  (Read 1534002 times)

Faw loads a HE grenade into the underslung grenade launcher and follows closely behind Bogi.
Standing behind the man in the doorway, you get a better view of the hallway. It seems to stretch on for at least a hundred meters, and about fifty meters out there is a flip-up barricade behind which four Imperial soldiers are shooting down the hall. You count three rifles and one MG. Bogi fires with the robot's beam rifle.
PO3 Bogi Ballistics Skill 44
Aim provides bonus of 10
Single shot provides bonus of 10
One-handed provides penalty of 20
Test taken at 44
Roll: 24 - success

Helian Rifle Damage = 1d10+8: Rolled 5
13 total damage
Imperial Toughness Bonus 3
Heavy Ballistic Vest provides 3 AP
Deployable Cover provides 20 AP
Helian Rifle ignores 4 AP
Total Damage Reduction: 21
Imperial Soldier takes 0 damage
HP Remaining: 10/10

The machine gunner repositions behind a piece of cover that is not burning away.

Faw gets into position on the left hand side of the door and starts to aim his grenade launcher down the hallway, at the barricade about 50 meters out.

Faw gets into position on the left hand side of the door and starts to aim his grenade launcher down the hallway, at the barricade about 50 meters out.
The man standing in the doorway behind the robot gets shot at while you do so.
Imperial Soldier Ballistics Skill 35
Aim provides bonus of 10
Semi Auto Burst provides no bonus or penalty
Test taken at 45
Roll: 4 - success by 5 degrees
Result: 3 hits to torso

Rifle Damage = 1d10+3: Rolled 7, 7, 5
28 total damage
Combat automaton's Toughness Bonus 5
Machine trait provides 2 AP
Total Damage Reduction: 7
Combat automaton takes 7 damage
HP Remaining -12/12

The machine's body is riddled full of even more holes. The rifle picks up the death of the user and detonates, as is the norm.

Explosion damage = 1d10: Rolled 9
9 total damage
Bogi's Toughness Bonus 3
Total Damage Reduction: 3
Bogi takes 6 damage
HP Remaining 6/12

: Ow! Dammit! Son of a bitch!

"Frag out!" Faw yells before firing the grenade launcher at the enemy position.

"Frag out!" Faw yells before firing the grenade launcher at the enemy position.
Faw's BS 30
Aim provides bonus of 10
Single Shot provides bonus of 10
Test taken at 50
Roll: 28 - success

Frag grenade damage = 2d10: Rolled 9, 10
19 damage
Imperial soldiers' Toughness Bonus 3
Ballistic Vest provides 2 AP
Total Damage Reduction: 5
Soldiers take 14 damage
HP Remaining -4/10

You hear a loud explosion, followed by howls of agony as your grenade lands right in the enemy's midst. The commando on the other side of the door assesses the situation for a moment, and, seeing no other enemies, bolts down the hall towards the partially-disintegrated cover. His teammates follow suit, not willing to stay and wait for the enemy to come down the stairs they just entered from.

Faw now has:
17 Rounds in current magazine
3x Reserve Magazines
3x Rifle Grenades (Frag)
4x Rifle Grenades (Krak)

"Alright, let's go!"

Faw hastily jams a krak round into the 'nade launcher and rushes forwards with the squad of Aesthians down the hallway.

"Alright, let's go!"

Faw hastily jams a krak round into the 'nade launcher and rushes forwards with the squad of Aesthians down the hallway.
With 20 meters still to go to the pop-up cover, an enemy squad appears through the door at the end of the hall. Two riflemen, two exoskeleton-wearing shieldbearers, one machine gunner, and a suit of powered armor. The exoskeletons take point, deploying their shields and extending the sides to provide enough cover for three (tightly packed) people, the riflemen and machine gunners file in behind them and take cover behind the barricades, and the power armor steps through the door and readies its minigun to fire.

Faw puts some spring into his step and sprints towards the pop up cover 20 meters away, dolphin diving behind the barricade to hopefully dodge any bullets coming his way.

After hitting the concrete floor, Faw sighs in exasperation and tries to let the tension out of his arms and legs. He lets out a low, nervous chuckle, and wonders if he's going to end up like Yui, her burial site 50 meters long and 50 meters wide, strewn all about the roof of an office building. It'd be nice to die a hero's death, like Geary's, but down on the ground, the grim reality of the situation is displayed in full, the brutality of it unobscured by kilometers of altitude or unabstracted by HUD readouts of maps of friendly or enemy positions and radio confirmations of "good hits" or "fire effective."

Even though, he thought, he was already doomed, it'd be a lot more difficult to sacrifice himself down here rather than up there.

He makes sure his rifle is ready to fire, and readies it with shaky hands.
« Last Edit: September 21, 2017, 03:49:59 PM by ZombiLoin »

Faw puts some spring into his step and sprints towards the pop up cover 20 meters away, dolphin diving behind the barricade to hopefully dodge any bullets coming his way.

After hitting the concrete floor, Faw sighs in exasperation and tries to let the tension out of his arms and legs. He lets out a low, nervous chuckle, and wonders if he's going to end up like Yui, her burial site 50 meters long and 50 meters wide, strewn all about the roof of an office building. It'd be nice to die a hero's death, like Geary's, but down on the ground, the grim reality of the situation is displayed in full, the brutality of it unobscured by kilometers of altitude or unabstracted by HUD readouts of maps of friendly or enemy positions and radio confirmations of "good hits" or "fire effective."

Even though, he thought, he was already doomed, it'd be a lot more difficult to sacrifice himself down here rather than up there.

He makes sure his rifle is ready to fire, and readies it with shaky hands.
You hit the deck a few meters behind the non-disintegrated cover. One commando runs past you to the left and reaches the cover still on his feet, and to your right another slides along the smooth concrete the last few meters, ending up crouched entirely behind it. The commando with the grenade launcher slows his pace just enough to fire a shot with his drum-fed grenade launcher.
PO3 Hamar Ballistics Skill 44
Single shot provides bonus of 10
Test taken at 54
Roll: 75 - failure

You don't see the result of his attack, but judging by the return fire from the minigun it must not have done a whole lot.

Power Armor Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Test taken at 60
Roll: 25 - success by 3 degrees
Result: 3 hits to body, 2 hits to arm, 1 hit to head

Minigun Damage = 1d10+4: Rolled 10, 7, 10, 6, 10, 3
70 total damage
PO3 Hamar's Toughness Bonus 4
Armor provides 3 AP
Total Damage Reduction: 7
PO3 Hamar takes 28 damage
HP Remaining -16/12

The Power armor isn't the only one to fire either, the minigun's sustained buzz is quickly joined by the chatter of a machine gun.

Imperial Infantry Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Running target provides penalty of 20
Test taken at 40
Roll: 5 - success by 4 degrees
Result: 2 hits to body, 1 hit to arm, 1 hit to head

MG Damage = 1d10+4: Rolled 8, 8, 9, 9
50 total damage
PO3 Bogi's Toughness Bonus 3
Armor provides 3 AP
MG ignores 1 AP
Total Damage Reduction: 5
PO3 Bogi takes 30 damage
HP Remaining -24/12

The two commandos that couldn't make it to cover are mowed down. Were you to glance behind yourself, you'd be able to see their bodies fall to the floor. The survivors aren't pleased.
: Damn it! There goes our grenade launcher!

Faw crouches up and squats behind the piece of cover. He starts to unload the krak round from the grenade launcher and insert a HE round.

"Gods damnit! We've got two down!"

Faw crouches up and squats behind the piece of cover. He starts to unload the krak round from the grenade launcher and insert a HE round.

"Gods damnit! We've got two down!"
CDR Blom's BS 40
Aim provides bonus of 10
Short Range provides bonus of 10
Semi auto burst provides no bonus or penalty
Test taken at 60
Roll: 41 - success by 2 degrees
Result: 2 hits to arm

PO3 Or's BS 40
Aim provides bonus of 10
Short Range provides bonus of 10
Semi auto burst provides no bonus or penalty
Test taken at 60
Roll: 7 - success by 6 degrees
Result: 2 hits to body, 1 hit to arm

Modded SCAR damage = 1d10+4: Rolled 7, 7, 9, 5, 4
52 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 7 damage
HP Remaining: 11/18

Blom and Or brace their rifles against the cover and let loose a volley of disciplined semi-automatic fire targeting the power armor suit at the end of the tunnel. Return fire from the riflemen, Minigun, and the MG flies overhead, not even impacting against the cover you're hiding behind. It's almost enough to make one wonder why they're firing so high, and then you see the reason out of the corner of your eye- the bloodied hand of one of the maimed soldiers on the other side gingerly dropping a cylindrical grenade over the barricade. It lands between you and Commander Blom with a soft tink. Blom looks down at the grenade, then up at you.

Faw lunges towards the grenade with the intensity of a man possessed and barely grips it in his hand before whipping it out from the barricade towards the end of the tunnel from where they came. He then goes to hit the dirt with his legs pointing towards the tossed aside grenade, hoping to minimize the damage of any shrapnel to his torso or head.
« Last Edit: September 21, 2017, 06:09:58 PM by ZombiLoin »

Faw lunges towards the grenade with the intensity of a man possessed and barely grips it in his hand before whipping it out from the barricade towards the end of the tunnel from where they came. He then goes to hit the dirt with his legs pointing towards the tossed aside grenade, hoping to minimize the damage of any shrapnel to his torso or head.
The other Aesthians duck behind the barricade and simply prepare for the worst while Faw handles the grenade.
Faw's Weapons Skill 34
Single Attack provides bonus of 10
Test taken at 44
Roll: 16 - success by 3 degrees
Result: Faw slaps grenade 6m away

Concussion Grenade damage 2d10X: Roll 3, 8
11 total damage
Faw's Toughness Bonus 3
Armor provides 2 AP
Total damage reduction: 5
Faw takes 6 damage
Blom takes 5 damage
Or takes 4 damage
Faw's HP Remaining: 4/10
Blom's HP Remaining: 7/12
Or's HP Remaining: 2/12

Faw's Toughness 30
Roll: 15 - success

The grenade goes off several meters behind you, the concussive force being redirected off the walls and injuring you even though he's beyond the weapon's usual effective range. Still, you're doing much better than if it had gone off in your face.

CDR Blom's Toughness 38
Roll: 9 - success

CPO Or's Toughness 42
Roll: 73 - failure by 4 degrees
Result: Or is stunned for 4 rounds

Commander Blom shakes off the effects of the blast, but the other commando is dazed from the blast wave rattling his brain in its cage.

There is a brief lull in the gunfire, the MG and minigun have stopped and only the staccato cracking of semi-automatic rifle fire remains, supplemented by the sound of heavy footsteps approaching.

"Ah, stuff!"

Faw rolls over and stumbles up to his feet. He braces himself against the cover, reading himself to fire at the approaching enemy.
« Last Edit: September 21, 2017, 11:15:15 PM by ZombiLoin »

"Ah, stuff!"

Faw rolls over and stumbles up to his feet. He braces himself against the cover, reading himself to fire at the approaching enemy.
Commander Blom stands up and fires on the power armor again as it continues to draw near.
CDR Blom's BS 40
Aim provides bonus of 10
Short Range provides bonus of 10
Semi auto burst provides no bonus or penalty
Test taken at 60
Roll: 28 - success by 4 degrees
Result: 2 hits to leg, 1 hit to body

Modded SCAR damage = 1d10+4: Rolled 3, 9, 4
28 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 1 damage
HP Remaining: 10/18

Three direct hits don't seem to slow it down much.

Power Armor Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Test taken at 60
Roll: 79 - failure

The power armor returns fire with a prolonged burst from the hip, but the shots all go high again.