Author Topic: IfID  (Read 2236 times)

This event would hopefully make it so only certain people's ID's can do things, for instance...

OnActivate>Player/Client>IfID[Enter ID Here]
VariableTrue>Self>Door>Toggle

This way, the door would only open if a certain person(s) clicked it.

you can use retrochecks to do this


Some people don't have VCE it'd be good to add.

Some people don't have VCE it'd be good to add.
um, badspot's not gonna add it to the default game himself, I can almost guarantee that

Some people don't have VCE it'd be good to add.
just use vce



[img]http://i.imgur.com/he5QzeR.png[/img]
That's not how you use the last box FYI. That is for triggering specific event lines, for instance if you do [1 1] then only event like 1 will be triggered, if you do [1] then it will trigger every event. So if you have two separate onVariableTrue events they will both be triggered. If you do [1 5] then the lines 1 through 5 will be triggered. I should also note they will only trigger the onVariableTrue and onVariableFalse input events.

That's not how you use the last box FYI. That is for triggering specific event lines, for instance if you do [1 1] then only event like 1 will be triggered, if you do [1] then it will trigger every event. So if you have two separate onVariableTrue events they will both be triggered. If you do [1 5] then the lines 1 through 5 will be triggered. I should also note they will only trigger the onVariableTrue and onVariableFalse input events.
idk if you're talking to me or just clarifying for op (which is my bad, I didn't realize that I'd left it there), but if you were talking to me, I was targeting specifically that line. I was switching between that and the third line, trying to figure out whether the right event to do something with that output was VariableTrue or onVariableTrue. idk why there are both, but neither of them worked. I also couldn't get them to work with any other VCE check. I'm pretty sure I've broken something by simply having way too many event mods

Lol, you have VariableTrue and onVariableTrue true due to two different mods, idk why it'd be broken for you though, but it is onVariableTrue. Also to target one line it is [1 1]

variabletrue is from v4 variables

you can use retrochecks to do this


Hanks, didn't know that either

i would like an actual ifID event like JVS had where you could put multiple ID's in the list

input event should be ifIdTrue instead of ifVariableTrue

i would like an actual ifID event like JVS had where you could put multiple ID's in the list
input event should be ifIdTrue instead of ifVariableTrue
why? the usage would be no different. it wouldn't be any harder or easier to use. with the VCE mod you can use operators other than equal to, so for example you could also use it to make blacklists just by changing the == to !=, and you get everything else that comes with VCE

why? the usage would be no different.
where you could put multiple ID's in the list
because instead of using 10 events for 10 people, there could just be 1 with a list of 10 ids
« Last Edit: March 12, 2015, 11:47:21 AM by Trogtor »

because instead of using 10 events for 10 people, there could just be 1 with a list of 10 ids
for some godforsaken reason, I can't get VCE to work
but I'm pretty sure there are some kind of AND, OR, whatever operators too. at least I would expect there to be

about not being able to get it to work, can anyone tell me why this isn't working? as far as I can tell, I haven't done anything wrong. and I'm only using default add-ons plus VCE


(you can ignore the second line, I didn't use it)