King of the Bill:
Passive Abilities:
Denser than Osmium --- Unaffected by knockback-inflicted stuns and higher defense, but much harder to avoid sneak-attacks and lower charisma or equivalent.
Image Filter (Adblock Plus variant) --- Prevents a specific visual attack from affecting you more than once in a single combat.
Not Entirely Stable --- Have way more than the legal number of moves. Your movelist contains four random moves from this larger list, and has a 25% chance to shuffle every turn (chance is permanently halved if you take the "Therapy" quests. Chance is temporarily increases to 100% if the battle lasts longer than 15 turns except under special circumstances.)
Anxiety Attacks --- Automatically flees the fight under certain conditions (specific to user: if anyone uses the same Image-based attack sequence more than five turns in a row, even if it doesn't actually affect you due to another ability)
Moves:
Sperg Out --- Deal massive self-damage and briefly stun all opponents via laughter/groaning. (sorry, taking any points in a Sperg effect gets you this, even if you reduce your Sperg levels later.)
Make Akimbos --- Lose two turns messing with script, then materialize a duplicate of the currently equipped weapon, which is then also equipped. Cannot akimbo anything that's already akimboed, but can suggest Guns Akimbo Akimbo all you want.
In So Many Closets --- Hides in a closet, evading enemy attacks but unable to attack back. Can be drawn out of the closet with proper baiting. Can be used in the field (regardless of current moveset) to enter the physical closets, dressers, and wardrobes of other characters.
Ponyponypony --- Deals massive self-damage unless all other allies in battle also have it in their movelists. Gives one or more random enemies the "Berserk" or "Stunned" status effects.
Ponyponyponypony --- ponyponyponyponyponyponyponyp onyponyponyponyponypony. Self-kills with no other effects. Know thy limits.
Well I thought it was funny! --- Random participant in the battle is forced to use their next turn shaking their head and sighing, then slapping you, causing slight damage.
Wall of Text --- Damages enemies through boredom. Special: Also slightly nonsensical, sometimes inflicting confusion on the user or the enemy.
Take your meds, dude --- Temporarily halves the chance of moveset scrambling, cancels the fifteen-turns-100%-penalty, and resets the fifteen-turn counter before the chance rises to 100% again.
Having WAY too much fun with this --- The next attack you use that deals self damage also restores all other stats and prevents moveset from scrambling for five turns.
Dude, you've been typing for half an hour! --- Lose two turns. All damage dealt by your next five attacks is critical damage (including self-damage. Watch out.)
Loads and Loads of Characters --- After being used once, this move must be used each turn until it is scrambled out of the movelist. Summons a new support ally/minion when used, with over 100 possible results.
Bullet Bill --- Wow, an actually NORMAL MOVE. Fires my avatar out of a cannon, exploding upon contact with an enemy.
Not finished yet --- When used, scrambles the current four-move set and adds a new move to the larger list.
Self-Deprecating Humor --- Makes some text appear and deals minor self-damage with a small chance to stun allies and enemies alike. Has an odd tendency to make posts like this one appear.