Author Topic: Got model; need a scripter.  (Read 1323 times)

I was playing on the stunt park map the other day, then I got the idea of a skateboard. I thought this would be pretty simple, but seeing as I know 0 torque I can't make this mobile. If anyone would like to do the scripting part just let me know I have a model up and ready. =D




Of course it does =D
Ive got those made but its pointless to post pictures of them.

Of course it does =D
Ive got those made but its pointless to post pictures of them.

Lol

I think I'll take this up.

Is the model properly scaled to fit 2 bloko people, and does the model have all the right joints on it?

PM me.

Kirby i got it coverd already, sorry

Kirby i got it coverd already, sorry
What? No you don't, you just posted in the wrong section for no reason. You stole something like you always do, this time you stole an idea.

I wonder if he even has the model or if hes just going to copy and paste the jeep and replace all with skateboard.

Are you guys accusing me of stealing this model?

Were accusing beachbum of various things because he suddenly thinks you and him are in a partnership even though you stated you havent agreed to anything.

Oh, yeah. I'm also questioning his ability to code, he sent me some code (proof that he can code) it was the exact same as the ski coding.
Code: [Select]
datablock ParticleData(tumbleImpactAParticle1)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = -1.5;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 900;
lifetimeVarianceMS = 800;
spinSpeed = 10.0;
spinRandomMi

Oh, yeah. I'm also questioning his ability to code, he sent me some code (proof that he can code) it was the exact same as the ski coding.
Code: [Select]
datablock ParticleData(tumbleImpactAParticle1)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = -1.5;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 900;
lifetimeVarianceMS = 800;
spinSpeed = 10.0;
spinRandomMi
LOL PHAIL
F*ck him; I can actually code something useful.