I just tested this, You don't lose money after death.
Goth make it so you can choose if you lose it after death or not
Correct. You could use onPlayerDeath/onMinigameKill to have players lose money and have a few cash stacks pop out or whatever
I really like this too, but is there a way to hide the text above money piles and such?
Hey that's a good question. Actually you can hide them by pressing f5 but this also hides your crosshair and other player names so I will definitely make a pref for enabling and disabling the shapeName. I didn't think about that before, thanks!
badspot simulator
does the <var:cl:cash> event show you your cash if you put it on a bottom print, say with VCE prints?
It sure does. Of course /checkCash is more reliable since it doesn't call a constant server loop. Cash also displays every time you pick some up. VCE hud prints are not needed but you can use them if you'd prefer the players cash to always display