Author Topic: Footprints  (Read 2280 times)

Basically a trail of little squares (footprints) that spawn wherever you go. (If you're on the ground, of course) Is this possible?

An idea I have is that is spawns bots wherever you go that have 50% transparency, and just look like 2D squares. This would allow you to 'kill' your footprints (hide). The bots would spawn with 100 Health and would deteriorate at 1 health per second. This would be even better if it only spawned when you walk on certain bricks.

If I remember correctly, I believe you would have to change the Blockland Torque engine. This might be a misconception.

Basically a trail of little squares (footprints) that spawn wherever you go. (If you're on the ground, of course) Is this possible?

An idea I have is that is spawns bots wherever you go that have 50% transparency, and just look like 2D squares. This would allow you to 'kill' your footprints (hide). The bots would spawn with 100 Health and would deteriorate at 1 health per second. This would be even better if it only spawned when you walk on certain bricks.
But then your footprints would keep saying Ouch!

If I remember correctly, I believe you would have to change the Blockland Torque engine. This might be a misconception.
Nope, footprint mod is completely possible.

P.s. bot idea sux

Fully doable with static shapes, shouldn't be any real performance hit if they have short lifetimes. I'll look into it.

If I remember correctly, I believe you would have to change the Blockland Torque engine. This might be a misconception.
....what the forget
If you don't know what you're talking about, please do not say anything.

Fully doable with static shapes, shouldn't be any real performance hit if they have short lifetimes. I'll look into it.
This.  Just a little object that is shaped like the bottom of the shoe or the peg leg print that is 50% transparency, and fades according to prefs, either after 5 seconds, 10 seconds, or 15 seconds.

Fully doable with static shapes, shouldn't be any real performance hit if they have short lifetimes. I'll look into it.
Age of Time has footprints, maybe look into that?

Fully doable with static shapes, shouldn't be any real performance hit if they have short lifetimes. I'll look into it.
Code: [Select]
function staticShape::disappear(%obj, %speed, %delete)
{
cancel(%obj.disappearSched);

if(%speed < 1)
{
%speed = 125;
}

%color = %obj.disappearColor;

if(%obj.disappearColor $= "")
{
%color = "1 1 1 1";
}

%alpha = getWord(%color, 3);

if(%alpha <= 0)
{
if(%delete)
{
%obj.delete();
}

return;
}

if(%alpha - 0.05 < 0)
{
%alpha = 0;
}

else
{
%alpha -= 0.05;
}

%obj.setNodeColor("ALL", getWords(%color, 0, 2) SPC %alpha);

%obj.schedule(%speed, disappear, %speed, %delete);
}

package staticShape_disappear
{
function staticShape::setNodeColor(%obj, %node, %color)
{
parent::setNodeColor(%obj, %node, %color);

if(%node $= "ALL")
{
%obj.disappearColor = %color;
}
}
};
activatePackage(staticShape_disappear);

didn't port make these

didn't port make these

Yes, quite a while ago. Dunno where they are.
They even interacted with the blood mod and stepping in blood would make you leave bloody footprints.

Yes, quite a while ago. Dunno where they are.
They even interacted with the blood mod and stepping in blood would make you leave bloody footprints.
pretty sure i have some form of these, do you want a link?

pretty sure i have some form of these, do you want a link?
That would be amazing :D

If I remember correctly, I believe you would have to change the Blockland Torque engine. This might be a misconception.
you haven't played that murder mystery game haven't you?

Fully doable with static shapes, shouldn't be any real performance hit if they have short lifetimes. I'll look into it.
....what the forget
If you don't know what you're talking about, please do not say anything.
There is no need to be rude.