But then the controller could just pick who he wants to win.
What if, for the duration of the trap, player avatars are all randomized and names are hidden? If possible, it might make for some interesting traps.
Another idea for a trap: The center tiles disappear, so the outside tiles make a circle. 4 small vehicles spawn equidistant from each other around the circle. Players will hop in one of the vehicles and make 3 laps around the circle within a certain amount of time; otherwise they are killed. An alternative to having a time limit is to simply kill whoever is last.
Note:- button should only be available when there are 4 or less players remaining.
- Each vehicle will have its own start/finish line so that everyone must go the same distance
- Use zones and onVehicleEnterZone to tell when laps have been made
- Use VCE to check which vehicle is passing through the start/finish line.
- Perhaps shrink vehicles and players to fit more than 4 vehicles at once.
You've helped me make something like this on my server before, so it should be possible, and amazing. I'm willing to help out with this trap, and any other traps.