What does the client teleport to? What type of brick is it on the ground?
no its a plate up
I made that for Spades Arcade a few years back
I'm a bit curious on how you can do the color swap with VCE. Can you provide events?
# Event Saver v0.1 - 06/28/15 05:54:55X 0ms onProjectileHit Self disappear -1X 0ms onProjectileHit Self VCE_modVariable Minigame swap Set <var:br:colorid>X 0ms onProjectileHit Self VCE_modVariable Minigame swapped Add 1X 0ms onProjectileHit Self VCE_ifValue <var:mg:swapped> == 0 4 7X 0ms onVariableTrue ID ti_1 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_1e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_1m VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 1 8 11X 0ms onVariableTrue ID ti_2 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_2e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_2m VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 2 12 15X 0ms onVariableTrue ID ti_3 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_3e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_3m VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 3 16 19X 0ms onVariableTrue ID ti_4 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_4e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_4m VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 4 20 22X 0ms onVariableTrue ID ti_5 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_5e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 5 23 25X 0ms onVariableTrue ID ti_6 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_6e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 6 26 28X 0ms onVariableTrue ID ti_7 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_7e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 7 29 31X 0ms onVariableTrue ID ti_8 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_8e VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableFalse Self VCE_ifValue <var:mg:swapped> == 8 32 34X 0ms onVariableTrue ID ti_9 VCE_modVariable Brick colorid Set <var:mg:swap>X 0ms onVariableTrue ID ti_9e VCE_modVariable Brick colorid Set <var:mg:swap>X 300ms onProjectileHit ID z_swap1 spawnProjectile 0 0 15 Radio Wave 0 0 0 0.2
Not to be that guy, but is the arcade gonna be hosted this year?
according to Spade and ANT, jamjar got a life
But now college is over and finished for me, so I've got time set aside to do the Arcade c: