Poll

mgn

cactus
38 (52.1%)
death by merman
35 (47.9%)

Total Members Voted: 73

Author Topic: Scenery's BATTLEMIX [SERVER OPEN]  (Read 57663 times)

Server is really laggy right now. Something going on?
Projectiles.

Except there's four people online. Two of them keep getting kicked with bad ghosting packets or some stuff (Ignacious and jyvok), while me and Mewtwo just lagspike.

I also got kicked for the ghosting packets stuff to.

Something's wrong with the server, it needs a restart. Bad packet just kicked everyone but me and like two or three others.

Ignacious says that the bad packet happens whenever he tries to use the Mixalot. Gy, check it out please.
Also: It appears that Elimination and Infection endings are broke again. It happens after someone plays either of the two as the only person on the sserver, I think.
« Last Edit: April 27, 2015, 03:48:23 PM by King of the Bill »

i believe i know what the issue is with the bad packets, once i get home from school i'll fix it

Server feels so empty :(
Also: One of the things the Mixashoot fires is a particle that looks like a cartoon bee.
Is this some sort of Bee Bee Gun joke?
« Last Edit: April 28, 2015, 10:44:29 PM by King of the Bill »

Does Honno have permission to turn off falling damage for the server?

Does Honno have permission to turn off falling damage for the server?

no i haxed into minigame using ipconfig

i've finally fixed that one glitch where the minigame won't reset during certain situations during elimination and infection
hooray for me being somewhat lazy


now remove all the useless crap that causes unbelievable ghosting

Guns tetraikakimbo akimbo
make that a thing

Guns tetraikakimbo akimbo
make that a thing
I'll look into it.
Checking the guns tetraikakimbo server.cs file, we find this little gem:
Code: [Select]
%error = ForceRequiredAddOn("Weapon_Gun");
if(%error == $Error::AddOn_Disabled)
{
   JeepVehicle.uiName = "";
}
Spot the issue.

No but seriously I'll look into it. I akimbo'd a Raygun back when 30ks were noobs.

And without further ado, I present to you: Guns Tetrakaikimbo Akimbo.
Disclaimer: This is spammy as all hell.
Additional disclaimer: The shells noticeably fly out in your face. I didn't want to move the shell casing exit point from the spot that it resides on the Tetrakaikimbos, the Akimbos, and the normal gun, but in this one it shoots the shells kind of in your face.
One more disclaimer: It turns out the Tetrakaikimbos normally have an icon, but the .cs file checks for the icon in the wrong place. I opted to continue this error for consistency reasons.