Author Topic: New lego game  (Read 2704 times)


It's just Skylanders with LEGO. LEGO were using Ultra Agents to test the technology, and TT Games had already let it slip accidentally with their .exe files (they have names for different projects inside the .exe files, and one of them hinted at Dimensions).

LEGO can do better than this :/

It's just Skylanders with LEGO. LEGO were using Ultra Agents to test the technology, and TT Games had already let it slip accidentally with their .exe files (they have names for different projects inside the .exe files, and one of them hinted at Dimensions).

LEGO can do better than this :/
They just have to dish out TT Games or change that old reused formula from Lego Star Wars, ever since that LEGO games just feels like a bunch of repetitive movie adaptations of games with the characters turned into minifigs, it lost it's character and charm like the old games Lego Island, Racers and so on.

still waiting for a lego game where you can build like you can in blockland

still waiting for a lego game where you can build like you can in blockland
LEGO Creator. It's old, but that's basically the game you're looking for.

still waiting for a lego game where you can build like you can in blockland
Lego Indiana Jones 2 is good for that.

Lego Indiana Jones 2 is good for that.
could you post your levels online on that
cause I remember I couldnt and it sucked.

could you post your levels online on that
cause I remember I couldnt and it sucked.
IIRC, they're separate save files, so you could easily send them like that.

I remember modifying the level editor heavily to give me complete freedom.

IIRC, they're separate save files, so you could easily send them like that.

I remember modifying the level editor heavily to give me complete freedom.
AND BY COMPLETE FREEDOM YOU MEAN WHAT?

AND BY COMPLETE FREEDOM YOU MEAN WHAT?
I think I was able to remove the edge restrictions from the plane basemap. I also made every object cost 0 (the exception where those stupid building plates that had objects on them), and I unlocked a bunch of previously locked/deleted objects.

I feel so conflicted about the whole idea of this game. Not sure why :d
Might be cool I guess.

Was onboard till the skylanders part showed up.

I think I was able to remove the edge restrictions from the plane basemap. I also made every object cost 0 (the exception where those stupid building plates that had objects on them), and I unlocked a bunch of previously locked/deleted objects.
Do you have any tutorials or something on this

im gettin too old for this stuff

Do you have any tutorials or something on this

Had to port these tutorials from another website I wrote them on. Let me know if anything doesn't work.



IMPORTANT! How to extract the files for modding:

  • Download and install QuickBMS, and get the "Traveller's Tales games DAT files extractor" BMS script all from here: QuickBMS Download.
  • Save the BMS script to where you installed QuickBMS.
  • Drag the script onto QuickBMS.exe.
  • Select one of the .dat files from either game.
  • Create a new directory elsewhere on your computer. Save the files here.
  • Wait for everything to extract, then rinse and repeat, each to sepeate folders.
  • Make a copy of your game folder.
  • In the copy, delete all the *.dat files.
  • Open the folder you extracted the files to, and copy everything inside.
  • Paste all files in the copied game folder.
  • Play to test if everything is correct.

How to Add Objects To A Map in Level Builder for Indiana Jones 2:

  • For this tutorial, will be modding the Bonus Exterior map. You need to be map specific.
  • Open the following files, "levels\Builder\BuilderBonus\BuilderBonus.txt" and "levels\BuilderBonus\BuilderBonus.txt".
  • Basically, you need to figure out which level yours is from, and its dependent on the set. Raiders of the Lost Ark is BuilderRaiders, The Last Crusade is BuilderCrusade and so forth. There will be on folder in the Levels directory, and one in the LevelsBuilder directory. In both of these, there will be a text file with the same name as the folder. Open these up.
  • In the "levels\Builder\BuilderBonus\BuilderBonus.txt" file, find the section where objects of the same category are located. Ensure if you have a minfigure, you get it from where the minifigures are, if you have a vehicle, it's in the vehicle section, and if it's in the hazards category, get it from there. Copy and paste the entry as many times as you need objects. MAKE NOTE that there is LIMITED SLOTS for objects in categories.
  • In the pasted entry, you need to change 3/4 things. Firstly, in the second bit of text, there should be a number. Increase the last number on the list of objects in the category you want to place your object by one and write it here (not on the last object). If you see that the Icon is followed by the name of an object (If it says Icon_XXX, do nothing to it), you need to put a space between "Icon", then write Icon_ and then add the name of your object here without a space. Next, for most objects apart from minfigures, you need to change the text after map to say the object name. Lastly, for ALL objects you need write the name of the object after char/NAME. One entry would look like this:

Code: [Select]
giz MiniFigNull15_ob icon Icon_xxx map minifig char Scientist Unlock 0 Menu Enemy GridPos 0 Cost 0 aiscript bldr_goon
  • Save this file, and remember the object names of the things you just implanted.
  • In the other text file, simply write 'character "YOUR OBJECT HERE" resident' (look at the other objects for reference).
  • Open Indiana Jones and test.

How To Get Unlimited Bricks in LEGO® Indiana Jones™ 2 Builder Mode:

Unlike the other tutorials, this functions for ALL levels. Now, it's quite possible that, in the while that it's gone by since I performed these mods myself, I've forgotten some code. I'm very sorry if I have. Moreover, Baseplates always seem to still cost bricks. I'm looking into this problem.

  • Go into your "levels\Builder" directory.
  • For all folders, except for "BuilderBaseMap", "BuilderBalloons" and "BuilderHub", there will be text files with the same name as the folder.
  • In every text file, you find that there is a giant, spreadsheet-style list of items and their properties. For every object there will be a property called "Cost". Replace the number next to "Cost" (usually 500) to 0.
  • Save the text file after you have done every single object.
  • Play the game to test.

How To Get Semi-Unlimited Space in LEGO® Indiana Jones™ 2 Builder Mode:

Before we get started, I'll tell you now; you can't actually have UNLIMITED space. You can certainly extend it very far, but there is a point where the internal code just goes NOPE. Also, it's quite possible that, in the while that it's gone by since I performed these mods myself, I've forgtten some code. I'm very sorry if I have. Alright, let's get right down to business:

  • For this tutorial, will be modding the Bonus Exterior map. You need to be map specific.
  • Go into "levels\BuilderBonus". There will be 7 folders. In each folder, you will find a file called "BonusBuilder#.txt" (# represents a number), OR a file called "BonusBasePlates.txt". Open all of them.
  • Find the section called "builderterrain_start" in each.
  • You will find the follow bits of code:

Code: [Select]
grid_size 72
tile_width 4

  • Increase the number values as you see fit. I chose the following:

Code: [Select]
grid_size 144
tile_width 32

  • Save the files, and play the game to test.
« Last Edit: April 10, 2015, 03:32:52 AM by McJob »