Poll

print((CFrame.Angles(math.pi, 0, 0) * CFrame.new(0, 1, 0)).Y)

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Author Topic: [THREAD MOVED]  (Read 515522 times)

Roblox is getting more progressively worse and worse, they just need the crack money.



I need people to play Tradelands with, its boring alone.

I'm working on a weapon system

Weapon System Test

Press C to switch weapons. First weapon is fists, second is a pistol with no model lol

It's very barebones at the moment, things I need to implement:

sounds
animations for held weapon models done!
worldmodel
stop the viewmodel from casting a shadow
projectile system so that you can actually hurt players


EDIT: Apparently whenever I post something cool I curse the thread to not be able to have any new posts for a while :(
« Last Edit: June 02, 2016, 06:24:37 PM by Klocko¹ »

Should I make Speedkart for Roblox?

Should I make Speedkart for Roblox?
you could
though the physics won't be as beautifully broken as the og speedkart...though...i think idk

you could
though the physics won't be as beautifully broken as the og speedkart...though...i think idk

then what's the point

Car physics in roblox are horrible.

too much drifting.
less friction on the wheels like they were made of slippery ice.

and falls too fast.

a big disadvantage of the blockheads is that you (almost) cant control your blockhead when you are in mid-air.
same thing with robloxians

Car physics in roblox are horrible.

too much drifting.
you can never have too much drifting

you can never have too much drifting
this so much
a big disadvantage of the blockheads is that you (almost) cant control your blockhead when you are in mid-air.
hoooo boi just wait till you get to rocket jumping in tf2, air strafing, and bunny hopping


This is what I looked like in Roblox in 2010 or 2011 I think.

This is me now:

your present avatar looks edgy af
eugh get it away from me