Can you intergrate hiding, trap setting, and weapon making for the students-
I really dont think trap setting or weapon making is a thing to focus on as its an intensive aspect of a game.
All you need is an inventory of..perhaps randomized generic weapons and the bomb planter.
The game comes from the hunt to find the bomber before he bombs the server and the fight that ensues.
An idea to look into is barricade making for the students who didn't random a weapon.
So the game starts, and the players are split into students, teachers, and 1-3 security guards.
- Students have melee weapons like books, perhaps broken rulers
- Teachers have the same but have a chance to random a gun
- Security Guards have the guns
- The bomber loads with the bomb placer and maybe 2 random semi-auto guns
It might be taboo, but it can make one hell of a gamemode.