Author Topic: Script_Environment_Sounds  (Read 642 times)

I had a idea for some mod that can add environment sounds to your game to make it seem realistic a bit.
Such as
Bird chirping (day)
Crickets (night)
Storm (Raining)
Hail (Snowing)

Commands
/setsound
/setsound Day
/setsound Night
/setsound Rain
/setsound Snow
/setsound None

Could someone do something like this?

You can make this with events and use music loops as your sounds, or use sounds and a relay or callFunction with dayCycle events. usually, music bricks with a big music radius are better for this, so each "area" has its own sounds.

I'd much rather it use looping sounds rather than music because of how stuffty they'd sound. Stereo sound with a decent bitrate makes a world of difference.

I'd much rather it use looping sounds rather than music because of how stuffty they'd sound. Stereo sound with a decent bitrate makes a world of difference.
this

it's possible to make stereo music, but only 2D, not on music bricks.
I actually managed to do it on accident, and it worked with a servermusic add-on